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BFKit Banner

Build Status Carthage compatible Version Language Platform License


Swift VersionWhat does it doLanguage supportRequirementsCommunicationContributingInstalling and UsageDocumentationChangelogDemoTodoAuthorLicense


Swift Version

If you are looking for Swift version check it out here: BFKit Swift

What does it do ❓

BFKit is a collection of useful classes to develop Apps faster.

For example you can use every iOS font with just an enum!

To better use of the framework I recommend you to use FuzzyAutocomplete Xcode plugin to better find functions while coding.

It also adds some useful method to some classes like:

BFKit:

Foundation:

UIKit:

Language support 🇮🇹

  • Brazilian Portuguese (pt-Br)
  • English (en)
  • Indonesian (id)
  • Italian (it)
  • Russian (ru)
  • Simplified Chinese (zh-Hans)
  • Swedish (sv)
  • Traditional Chinese (zh-Hant)
  • Ukrainian (uk)
  • Vietnamese (vi)

Requirements 📱

  • iOS SDK 7.0 if you copy the Framework files (Source folder)
  • iOS SDK 8.0 if you use it as a Framework
  • Xcode 7.0 or later
  • ARC

Communication 🔈

  • If you need help, use Stack Overflow.
  • If you found a bug, open an issue.
  • If you have a feature request, open an issue.
  • If you want to contribute, see Contributing section.

Contributing :octocat:

See CONTRIBUTING.md file.

Installing and Usage 💻

iOS 7 or later compatible

Manual

  • Copy the Source folder to the project
  • Add the following frameworks to the project:
    • UIKit
    • Foundation
    • CoreImage
    • CoreGraphics
    • QuartzCore
    • Accelerate
    • AudioToolbox (if you want to use BFSystemSound class)
    • LocalAuthentication (if you want to use BFTouchID class, and set it as weak if your App runs on iOS 7)
  • Import BFKit with #import "BFKit.h"
  • Enjoy!

CocoaPods

Pro version
  • pod 'BFKit'
  • Import the Framework with import BFKit
  • Enjoy!
Newbie version
  • Create a Podfile in your project directory
  • Write:
    platform :ios, '7.0'
    xcodeproj 'Project.xcodeproj'

    pod 'BFKit'
  • Change "Project" with your real project name
  • Open Terminal, go to project directory and type: pod install
  • Import the Framework with #import <BFKit/BFKit.h>
  • Enjoy!

iOS 8 or later compatible

Manual

  • Open the BFKit folder and build the Framework from the project
  • Import BFKit.framework into your project
  • Add the following frameworks to the project:
    • UIKit
    • Foundation
    • CoreImage
    • CoreGraphics
    • QuartzCore
    • Accelerate
    • AudioToolbox (if you want to use BFSystemSound class)
    • LocalAuthentication (if you want to use BFTouchID class, and set it as weak if your App runs on iOS 7)
  • Import the Framework with import BFKit
  • Enjoy!

Carthage

Pro version
  • github "FabrizioBrancati/BFKit"
  • Import the Framework with import BFKit
  • Enjoy!
Newbie version
  • Create a Cartfile in your project directory
  • Write:
    github "FabrizioBrancati/BFKit"
  • Open Terminal, go to project directory and type: carthage update

  • Include the created Framework in your project

  • Add Build Phase with the following contents:

        /usr/local/bin/carthage copy-frameworks

    and add the paths to the BFKit framework under Input Files

        $(SRCROOT)/Carthage/Build/iOS/BFKit.framework

    This script works around an App Store submission bug triggered by universal binaries and ensures that necessary bitcode-related files are copied when archiving

  • Import the Framework with import BFKit

  • Enjoy!

Documentation 💯

CocoaDocs - 100% Documented

Changelog 📑

To see what has changed in recent version of BFKit, see the CHANGELOG

Demo 🔧

Open and run the BFKitDemo project in Xcode and see BFKit in action!

Todo ☑️

  • ➖ Create great tests and add Coveralls badge
  • ➖ Add support to watchOS, tvOS and MacOS
  • ➖ Create a new DEMO App that shows all the functionalities of BFKit
  • ✔️ Add Carthage support
  • ✔️ Add to CocoaPods
  • ✔️ Create a great documentation

Author :neckbeard:

Fabrizio Brancati

Website
Email

License 📜

BFKit is available under the MIT license. See the LICENSE file for more info.

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