forked from diasurgical/devilution
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpfile.cpp
More file actions
696 lines (595 loc) · 17 KB
/
pfile.cpp
File metadata and controls
696 lines (595 loc) · 17 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
#include "diablo.h"
#include "../3rdParty/Storm/Source/storm.h"
#include "../DiabloUI/diabloui.h"
#define PASSWORD_SINGLE "xrgyrkj1"
#define PASSWORD_MULTI "szqnlsk1"
static char hero_names[MAX_CHARACTERS][PLR_NAME_LEN];
BOOL gbValidSaveFile;
void pfile_init_save_directory()
{
DWORD len;
char Buffer[MAX_PATH];
len = GetWindowsDirectory(Buffer, sizeof(Buffer));
if (len) {
pfile_check_available_space(Buffer);
len = GetModuleFileName(ghInst, Buffer, sizeof(Buffer));
}
if (!len)
app_fatal("Unable to initialize save directory");
else
pfile_check_available_space(Buffer);
}
void pfile_check_available_space(char *pszDir)
{
char *s;
BOOL hasSpace;
DWORD TotalNumberOfClusters;
DWORD NumberOfFreeClusters;
DWORD BytesPerSector;
DWORD SectorsPerCluster;
s = pszDir;
while (*s) {
if (*s++ != '\\')
continue;
*s = '\0';
break;
}
hasSpace = GetDiskFreeSpace(pszDir, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters);
if (hasSpace) {
// 10MB is the amount hardcoded in the error dialog
if ((__int64)SectorsPerCluster * BytesPerSector * NumberOfFreeClusters < (__int64)(10 << 20))
hasSpace = FALSE;
}
if (!hasSpace)
DiskFreeDlg(pszDir);
}
void pfile_write_hero()
{
unsigned int save_num;
PkPlayerStruct pkplr;
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
if (pfile_open_archive(TRUE, save_num)) {
PackPlayer(&pkplr, myplr, gbMaxPlayers == 1);
pfile_encode_hero(&pkplr);
pfile_flush(gbMaxPlayers == 1, save_num);
}
}
unsigned int pfile_get_save_num_from_name(const char *name)
{
unsigned int i;
for (i = 0; i < MAX_CHARACTERS; i++) {
if (!_strcmpi(hero_names[i], name))
break;
}
return i;
}
void pfile_encode_hero(const PkPlayerStruct *pPack)
{
BYTE *packed;
DWORD packed_len;
char password[16] = PASSWORD_SINGLE;
if (gbMaxPlayers > 1)
strcpy(password, PASSWORD_MULTI);
packed_len = codec_get_encoded_len(sizeof(*pPack));
packed = (BYTE *)DiabloAllocPtr(packed_len);
memcpy(packed, pPack, sizeof(*pPack));
codec_encode(packed, sizeof(*pPack), packed_len, password);
mpqapi_write_file("hero", packed, packed_len);
mem_free_dbg(packed);
}
BOOL pfile_open_archive(BOOL a1, unsigned int save_num)
{
char FileName[MAX_PATH];
pfile_get_save_path(FileName, sizeof(FileName), save_num);
if (mpqapi_open_archive(FileName, FALSE, save_num))
return TRUE;
if (a1 && gbMaxPlayers > 1)
mpqapi_store_default_time(save_num);
return FALSE;
}
void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, unsigned int save_num)
{
DWORD plen;
char *s;
char path[MAX_PATH];
const char *fmt = "\\multi_%d.sv";
if (gbMaxPlayers <= 1)
fmt = "\\single_%d.sv";
// BUGFIX: ignores dwBufSize and uses MAX_PATH instead
plen = GetModuleFileName(ghInst, pszBuf, MAX_PATH);
s = strrchr(pszBuf, '\\');
if (s)
*s = '\0';
if (!plen)
app_fatal("Unable to get save directory");
sprintf(path, fmt, save_num);
strcat(pszBuf, path);
_strlwr(pszBuf);
}
void pfile_flush(BOOL is_single_player, unsigned int save_num)
{
char FileName[MAX_PATH];
pfile_get_save_path(FileName, sizeof(FileName), save_num);
mpqapi_flush_and_close(FileName, is_single_player, save_num);
}
BOOL pfile_create_player_description(char *dst, unsigned int len)
{
char desc[128];
_uiheroinfo uihero;
myplr = 0;
pfile_read_player_from_save();
game_2_ui_player(plr, &uihero, gbValidSaveFile);
UiSetupPlayerInfo(gszHero, &uihero, GAME_ID);
if (dst != NULL && len) {
if (UiCreatePlayerDescription(&uihero, GAME_ID, desc) == 0)
return FALSE;
SStrCopy(dst, desc, len);
}
return TRUE;
}
BOOL pfile_create_save_file(const char *name_1, const char *name_2)
{
int i;
unsigned int save_num;
_uiheroinfo uihero;
BOOL found = FALSE;
if (pfile_get_save_num_from_name(name_2) == MAX_CHARACTERS) {
for (i = 0; i != MAX_PLRS; i++) {
if (!_strcmpi(name_1, plr[i]._pName)) {
found = TRUE;
break;
}
}
}
if (!found)
return FALSE;
save_num = pfile_get_save_num_from_name(name_1);
if (save_num == MAX_CHARACTERS)
return FALSE;
SStrCopy(hero_names[save_num], name_2, PLR_NAME_LEN);
SStrCopy(plr[i]._pName, name_2, PLR_NAME_LEN);
if (!_strcmpi(gszHero, name_1))
SStrCopy(gszHero, name_2, sizeof(gszHero));
game_2_ui_player(plr, &uihero, gbValidSaveFile);
UiSetupPlayerInfo(gszHero, &uihero, GAME_ID);
pfile_write_hero();
return TRUE;
}
void pfile_flush_W()
{
pfile_flush(TRUE, pfile_get_save_num_from_name(plr[myplr]._pName));
}
void game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile)
{
memset(heroinfo, 0, sizeof(*heroinfo));
strncpy(heroinfo->name, p->_pName, sizeof(heroinfo->name) - 1);
heroinfo->name[sizeof(heroinfo->name) - 1] = '\0';
heroinfo->level = p->_pLevel;
heroinfo->heroclass = game_2_ui_class(p);
heroinfo->strength = p->_pStrength;
heroinfo->magic = p->_pMagic;
heroinfo->dexterity = p->_pDexterity;
heroinfo->vitality = p->_pVitality;
heroinfo->gold = p->_pGold;
heroinfo->hassaved = bHasSaveFile;
heroinfo->herorank = (unsigned char)p->pDiabloKillLevel;
heroinfo->spawned = 0;
}
unsigned char game_2_ui_class(const PlayerStruct *p)
{
unsigned char uiclass;
if (p->_pClass == PC_WARRIOR)
uiclass = UI_WARRIOR;
else if (p->_pClass == PC_ROGUE)
uiclass = UI_ROGUE;
else
uiclass = UI_SORCERER;
return uiclass;
}
BOOL __stdcall pfile_ui_set_hero_infos(BOOL(__stdcall *ui_add_hero_info)(_uiheroinfo *))
{
unsigned int i, save_num;
char FileName[MAX_PATH];
char NewFileName[MAX_PATH];
int a1;
memset(hero_names, 0, sizeof(hero_names));
if (gbMaxPlayers > 1) {
for (i = 0, save_num = 0; i < MAX_CHARACTERS && save_num < MAX_CHARACTERS; i++) {
struct _OFSTRUCT ReOpenBuff;
const char *s;
GetSaveDirectory(FileName, sizeof(FileName), i);
s = strrchr(FileName, '\\') + 1;
if (s == (const char *)1)
continue;
if (OpenFile(FileName, &ReOpenBuff, OF_EXIST) == HFILE_ERROR)
continue;
if (!SRegLoadString("Diablo\\Converted", s, 0, NewFileName, sizeof(NewFileName))) {
while (save_num < MAX_CHARACTERS) {
pfile_get_save_path(NewFileName, sizeof(NewFileName), save_num++);
if (OpenFile(NewFileName, &ReOpenBuff, OF_EXIST) == HFILE_ERROR) {
if (CopyFile(FileName, NewFileName, TRUE)) {
DWORD attrib;
SRegSaveString("Diablo\\Converted", s, 0, NewFileName);
attrib = GetFileAttributes(NewFileName);
if (attrib != INVALID_FILE_ATTRIBUTES) {
attrib &= ~(FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_SYSTEM);
SetFileAttributes(NewFileName, attrib);
}
}
break;
}
}
}
}
}
a1 = 1;
for (i = 0; i < MAX_CHARACTERS; i++) {
PkPlayerStruct pkplr;
HANDLE archive = pfile_open_save_archive(&a1, i);
if (archive) {
if (pfile_read_hero(archive, &pkplr)) {
_uiheroinfo uihero;
strcpy(hero_names[i], pkplr.pName);
UnPackPlayer(&pkplr, 0, FALSE);
game_2_ui_player(plr, &uihero, pfile_archive_contains_game(archive, i));
ui_add_hero_info(&uihero);
}
pfile_SFileCloseArchive(archive);
}
}
return TRUE;
}
char *GetSaveDirectory(char *dst, int dst_size, unsigned int save_num)
{
DWORD dirLen;
char FileName[MAX_PATH];
const char *savename;
// BUGFIX: ignores dst_size and uses MAX_PATH instead
if (gbMaxPlayers > 1) {
savename = "\\dlinfo_%d.drv";
dirLen = GetWindowsDirectory(dst, MAX_PATH);
} else {
char *s;
savename = "\\single_%d.sv";
dirLen = GetModuleFileName(ghInst, dst, MAX_PATH);
s = strrchr(dst, '\\');
if (s)
*s = '\0';
}
if (!dirLen)
app_fatal("Unable to get save directory");
sprintf(FileName, savename, save_num);
strcat(dst, FileName);
return _strlwr(dst);
}
BOOL pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack)
{
HANDLE file;
BOOL decoded;
DWORD dwlen, nSize;
unsigned char *buf;
if (!SFileOpenFileEx(archive, "hero", 0, &file))
return FALSE;
else {
BOOL ret = FALSE;
char password[16] = PASSWORD_SINGLE;
nSize = 16;
if (gbMaxPlayers > 1)
strcpy(password, PASSWORD_MULTI);
dwlen = SFileGetFileSize(file, NULL);
if (dwlen) {
DWORD read;
buf = DiabloAllocPtr(dwlen);
if (SFileReadFile(file, buf, dwlen, &read, NULL)) {
decoded = TRUE;
read = codec_decode(buf, dwlen, password);
if (!read && gbMaxPlayers > 1) {
GetComputerName(password, &nSize);
if (SFileSetFilePointer(file, 0, NULL, 0) || !SFileReadFile(file, buf, dwlen, &read, NULL))
decoded = FALSE;
else
read = codec_decode(buf, dwlen, password);
}
if (decoded && read == sizeof(*pPack)) {
memcpy(pPack, buf, sizeof(*pPack));
ret = TRUE;
}
}
if (buf)
mem_free_dbg(buf);
}
SFileCloseFile(file);
return ret;
}
}
HANDLE pfile_open_save_archive(int *unused, unsigned int save_num)
{
char SrcStr[MAX_PATH];
HANDLE archive;
pfile_get_save_path(SrcStr, sizeof(SrcStr), save_num);
if (SFileOpenArchive(SrcStr, 0x7000, 0, &archive))
return archive;
return NULL;
}
void pfile_SFileCloseArchive(HANDLE hsArchive)
{
SFileCloseArchive(hsArchive);
}
BOOL pfile_archive_contains_game(HANDLE hsArchive, unsigned int save_num)
{
HANDLE file;
if (gbMaxPlayers != 1)
return FALSE;
if (!SFileOpenFileEx(hsArchive, "game", 0, &file))
return FALSE;
SFileCloseFile(file);
return TRUE;
}
BOOL __stdcall pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats)
{
int c;
c = pfile_get_player_class(player_class_nr);
class_stats->strength = StrengthTbl[c];
class_stats->magic = MagicTbl[c];
class_stats->dexterity = DexterityTbl[c];
class_stats->vitality = VitalityTbl[c];
return TRUE;
}
char pfile_get_player_class(unsigned int player_class_nr)
{
char pc_class;
if (player_class_nr == UI_WARRIOR)
pc_class = PC_WARRIOR;
else if (player_class_nr == UI_ROGUE)
pc_class = PC_ROGUE;
else
pc_class = PC_SORCERER;
return pc_class;
}
BOOL __stdcall pfile_ui_save_create(_uiheroinfo *heroinfo)
{
unsigned int save_num;
char cl;
PkPlayerStruct pkplr;
save_num = pfile_get_save_num_from_name(heroinfo->name);
if (save_num == MAX_CHARACTERS) {
for (save_num = 0; save_num < MAX_CHARACTERS; save_num++) {
if (!hero_names[save_num][0])
break;
}
if (save_num == MAX_CHARACTERS)
return FALSE;
}
if (!pfile_open_archive(FALSE, save_num))
return FALSE;
mpqapi_remove_hash_entries(pfile_get_file_name);
strncpy(hero_names[save_num], heroinfo->name, PLR_NAME_LEN);
hero_names[save_num][PLR_NAME_LEN - 1] = '\0';
cl = pfile_get_player_class(heroinfo->heroclass);
CreatePlayer(0, cl);
strncpy(plr[0]._pName, heroinfo->name, PLR_NAME_LEN);
plr[0]._pName[PLR_NAME_LEN - 1] = '\0';
PackPlayer(&pkplr, 0, TRUE);
pfile_encode_hero(&pkplr);
game_2_ui_player(&plr[0], heroinfo, FALSE);
pfile_flush(TRUE, save_num);
return TRUE;
}
BOOL __stdcall pfile_get_file_name(DWORD lvl, char *dst)
{
const char *fmt;
if (gbMaxPlayers > 1) {
if (lvl)
return FALSE;
fmt = "hero";
} else {
if (lvl < 17)
fmt = "perml%02d";
else if (lvl < 34) {
lvl -= 17;
fmt = "perms%02d";
} else if (lvl == 34)
fmt = "game";
else if (lvl == 35)
fmt = "hero";
else
return FALSE;
}
sprintf(dst, fmt, lvl);
return TRUE;
}
BOOL __stdcall pfile_delete_save(_uiheroinfo *hero_info)
{
unsigned int save_num;
char FileName[MAX_PATH];
save_num = pfile_get_save_num_from_name(hero_info->name);
if (save_num < MAX_CHARACTERS) {
hero_names[save_num][0] = '\0';
pfile_get_save_path(FileName, sizeof(FileName), save_num);
DeleteFile(FileName);
}
return TRUE;
}
void pfile_read_player_from_save()
{
HANDLE archive;
unsigned int save_num;
PkPlayerStruct pkplr;
save_num = pfile_get_save_num_from_name(gszHero);
archive = pfile_open_save_archive(NULL, save_num);
if (archive == NULL)
app_fatal("Unable to open archive");
if (!pfile_read_hero(archive, &pkplr))
app_fatal("Unable to load character");
UnPackPlayer(&pkplr, myplr, FALSE);
gbValidSaveFile = pfile_archive_contains_game(archive, save_num);
pfile_SFileCloseArchive(archive);
}
void GetTempLevelNames(char *szTemp)
{
// BUGFIX: function call has no purpose
pfile_get_save_num_from_name(plr[myplr]._pName);
if (setlevel)
sprintf(szTemp, "temps%02d", setlvlnum);
else
sprintf(szTemp, "templ%02d", currlevel);
}
void GetPermLevelNames(char *szPerm)
{
unsigned int save_num;
BOOL has_file;
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
GetTempLevelNames(szPerm);
if (!pfile_open_archive(FALSE, save_num))
app_fatal("Unable to read to save file archive");
has_file = mpqapi_has_file(szPerm);
pfile_flush(TRUE, save_num);
if (!has_file) {
if (setlevel)
sprintf(szPerm, "perms%02d", setlvlnum);
else
sprintf(szPerm, "perml%02d", currlevel);
}
}
void pfile_get_game_name(char *dst)
{
// BUGFIX: function call with no purpose
pfile_get_save_num_from_name(plr[myplr]._pName);
strcpy(dst, "game");
}
void pfile_remove_temp_files()
{
if (gbMaxPlayers <= 1) {
unsigned int save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
if (!pfile_open_archive(FALSE, save_num))
app_fatal("Unable to write to save file archive");
mpqapi_remove_hash_entries(GetTempSaveNames);
pfile_flush(TRUE, save_num);
}
}
BOOL __stdcall GetTempSaveNames(DWORD dwIndex, char *szTemp)
{
const char *fmt;
if (dwIndex < 17)
fmt = "templ%02d";
else if (dwIndex < 34) {
dwIndex -= 17;
fmt = "temps%02d";
} else
return FALSE;
sprintf(szTemp, fmt, dwIndex);
return TRUE;
}
void pfile_rename_temp_to_perm()
{
unsigned int save_num;
unsigned int i;
char TempName[MAX_PATH];
char PermName[MAX_PATH];
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
if (!pfile_open_archive(FALSE, save_num))
app_fatal("Unable to write to save file archive");
i = 0;
while (GetTempSaveNames(i, TempName)) {
GetPermSaveNames(i, PermName);
i++;
if (mpqapi_has_file(TempName)) {
if (mpqapi_has_file(PermName))
mpqapi_remove_hash_entry(PermName);
mpqapi_rename(TempName, PermName);
}
}
GetPermSaveNames(i, PermName);
pfile_flush(TRUE, save_num);
}
BOOL __stdcall GetPermSaveNames(DWORD dwIndex, char *szPerm)
{
const char *fmt;
if (dwIndex < 17)
fmt = "perml%02d";
else if (dwIndex < 34) {
dwIndex -= 17;
fmt = "perms%02d";
} else
return FALSE;
sprintf(szPerm, fmt, dwIndex);
return TRUE;
}
void pfile_write_save_file(const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen)
{
unsigned int save_num;
char FileName[MAX_PATH];
pfile_strcpy(FileName, pszName);
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
{
char password[16] = PASSWORD_SINGLE;
if (gbMaxPlayers > 1)
strcpy(password, PASSWORD_MULTI);
codec_encode(pbData, dwLen, qwLen, password);
}
if (!pfile_open_archive(FALSE, save_num))
app_fatal("Unable to write so save file archive");
mpqapi_write_file(FileName, pbData, qwLen);
pfile_flush(TRUE, save_num);
}
void pfile_strcpy(char *dst, const char *src)
{
strcpy(dst, src);
}
BYTE *pfile_read(const char *pszName, DWORD *pdwLen)
{
unsigned int save_num;
char FileName[MAX_PATH];
HANDLE archive, save;
BYTE *buf;
DWORD nread;
pfile_strcpy(FileName, pszName);
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
archive = pfile_open_save_archive(NULL, save_num);
if (archive == NULL)
app_fatal("Unable to open save file archive");
if (!SFileOpenFileEx(archive, FileName, 0, &save))
app_fatal("Unable to open save file");
*pdwLen = SFileGetFileSize(save, NULL);
if (*pdwLen == 0)
app_fatal("Invalid save file");
buf = (BYTE *)DiabloAllocPtr(*pdwLen);
if (!SFileReadFile(save, buf, *pdwLen, &nread, NULL))
app_fatal("Unable to read save file");
SFileCloseFile(save);
pfile_SFileCloseArchive(archive);
{
char password[16] = PASSWORD_SINGLE;
DWORD nSize = 16;
if (gbMaxPlayers > 1)
strcpy(password, PASSWORD_MULTI);
*pdwLen = codec_decode(buf, *pdwLen, password);
if (*pdwLen == 0) {
// BUGFIFX: *pdwLen has already been overwritten with zero and the savefile has been closed
// there is no way this can work correctly
if (gbMaxPlayers > 1) {
GetComputerName(password, &nSize);
if (SFileSetFilePointer(save, 0, NULL, 0))
app_fatal("Unable to read save file");
if (!SFileReadFile(save, buf, *pdwLen, &nread, NULL))
app_fatal("Unable to read save file");
*pdwLen = codec_decode(buf, *pdwLen, password);
}
if (*pdwLen == 0)
app_fatal("Invalid save file");
}
}
return buf;
}
void pfile_update(BOOL force_save)
{
// BUGFIX: these tick values should be treated as unsigned to handle overflows correctly
static int save_prev_tc;
if (gbMaxPlayers != 1) {
int tick = GetTickCount();
if (force_save || tick - save_prev_tc > 60000) {
save_prev_tc = tick;
pfile_write_hero();
}
}
}