Skip to content

LTX Grab&Go Team Games not reading team correctly #5

@rmcmullanLB

Description

@rmcmullanLB

When I use an LTX in grab&go team mode (the switch on the tagger, unhosted team mode, or TTAG) and set it to team 1, readTeamID() returns team 0, player 2. When I set it to solo, it reads Team 0, player 1. Set to team 2, it returns Team 0, Player 3. Based on
https://wiki.lazerswarm.com/wiki/2:3_Packed_Team_and_Player_Number
This makes sense since unhosted team 1 uses 00001, while solo uses 00000, team 2 is 00010.

And if it were reading it as a hosted game, team would be in the first two digits instead of the last 2.

Is there a way to indicate that the game is unhosted team?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions