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Description
When I use an LTX in grab&go team mode (the switch on the tagger, unhosted team mode, or TTAG) and set it to team 1, readTeamID() returns team 0, player 2. When I set it to solo, it reads Team 0, player 1. Set to team 2, it returns Team 0, Player 3. Based on
https://wiki.lazerswarm.com/wiki/2:3_Packed_Team_and_Player_Number
This makes sense since unhosted team 1 uses 00001, while solo uses 00000, team 2 is 00010.
And if it were reading it as a hosted game, team would be in the first two digits instead of the last 2.
Is there a way to indicate that the game is unhosted team?
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