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updated readme
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README.md

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@@ -213,5 +213,6 @@ class Fruit : ScriptableObject
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[SerializeField] bool m_IsEnabled;
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}
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```
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It's worth to note that you can't ```m_Enabled``` as field name, since
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it conflicts with a field that Unity implements too, but seemingly Unity isn't using it.
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You can use any field name you like, it doesn't have to be ```m_IsEnabled```.
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However, it's worth to note that you can't use ```m_Enabled``` as field name, because
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it conflicts with a field that Unity implements too (but seemingly Unity isn't using it).

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