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objdat.cpp
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284 lines (281 loc) · 22.8 KB
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#include "all.h"
/** Maps from dun_object_id to object_id. */
int ObjTypeConv[] = {
OBJ_L1LIGHT,
OBJ_LEVER,
OBJ_CRUX1,
OBJ_CRUX2,
OBJ_CRUX3,
OBJ_ANGEL,
OBJ_BANNERL,
OBJ_BANNERM,
OBJ_BANNERR,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_BOOK2L,
OBJ_BOOK2R,
OBJ_BCROSS,
OBJ_L1LIGHT,
OBJ_CANDLE1,
OBJ_CANDLE2,
OBJ_CANDLEO,
OBJ_CAULDRON,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_FLAMEHOLE,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_MCIRCLE1,
OBJ_MCIRCLE2,
OBJ_SKFIRE,
OBJ_SKPILE,
OBJ_SKSTICK1,
OBJ_SKSTICK2,
OBJ_SKSTICK3,
OBJ_SKSTICK4,
OBJ_SKSTICK5,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_SWITCHSKL,
OBJ_L1LIGHT,
OBJ_TRAPL,
OBJ_TRAPR,
OBJ_TORTURE1,
OBJ_TORTURE2,
OBJ_TORTURE3,
OBJ_TORTURE4,
OBJ_TORTURE5,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_NUDEW2R,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_TNUDEM1,
OBJ_TNUDEM2,
OBJ_TNUDEM3,
OBJ_TNUDEM4,
OBJ_TNUDEW1,
OBJ_TNUDEW2,
OBJ_TNUDEW3,
OBJ_CHEST1,
OBJ_CHEST1,
OBJ_CHEST1,
OBJ_CHEST2,
OBJ_CHEST2,
OBJ_CHEST2,
OBJ_CHEST3,
OBJ_CHEST3,
OBJ_CHEST3,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_PEDISTAL,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_ALTBOY,
OBJ_L1LIGHT,
OBJ_L1LIGHT,
OBJ_WARARMOR,
OBJ_WARWEAP,
OBJ_TORCHR2,
OBJ_TORCHL2,
OBJ_MUSHPATCH,
};
/** Contains the data related to each object ID. */
ObjDataStruct AllObjects[99] = {
// clang-format off
// oload, ofindex, ominlvl, omaxlvl, olvltype, otheme, oquest, oAnimFlag, oAnimDelay, oAnimLen, oAnimWidth, oSolidFlag, oMissFlag, oLightFlag, oBreak, oSelFlag, oTrapFlag
{ 1, OFILE_L1BRAZ, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 1, 1, 26, 64, TRUE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_L1DOORS, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 1, OFILE_L1DOORS, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 3, OFILE_SKULFIRE, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 1, 2, 11, 96, TRUE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_LEVER, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 1, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST1, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST2, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST3, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 3, OFILE_CANDLE2, 0, 0, DTYPE_TOWN, THEME_SHRINE, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 3, OFILE_BANNER, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 3, OFILE_BANNER, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 3, OFILE_BANNER, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 0, 3, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_SKULPILE, 1, 4, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 1, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_CRUXSK1, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE },
{ 2, OFILE_CRUXSK2, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE },
{ 2, OFILE_CRUXSK3, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE },
{ 1, OFILE_ROCKSTAN, 5, 5, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_ANGEL, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 2, OFILE_BOOK2, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 2, OFILE_BURNCROS, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_NUDE2, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 1, 3, 6, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_SWITCH4, 16, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_TNUDEM, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEM, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEM, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEM, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEW, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEW, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TNUDEW, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 5, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BOOK2, 6, 6, DTYPE_TOWN, THEME_NONE, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_L2DOORS, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 1, OFILE_L2DOORS, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 1, OFILE_WTORCH4, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_WTORCH3, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_WTORCH1, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_WTORCH2, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE },
{ 1, OFILE_SARC, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 5, 128, TRUE, TRUE, TRUE, 0, 3, TRUE },
{ 2, OFILE_FLAME1, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 20, 96, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_LEVER, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 2, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 2, OFILE_MINIWATR, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 1, 1, 10, 64, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BOOK1, 3, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_TRAPHOLE, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_TRAPHOLE, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 2, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 2, OFILE_BCASE, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 2, OFILE_WEAPSTND, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BARREL, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 9, 96, TRUE, TRUE, TRUE, 1, 3, FALSE },
{ 1, OFILE_BARRELEX, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 10, 96, TRUE, TRUE, TRUE, 1, 3, FALSE },
{ 3, OFILE_LSHRINEG, 0, 0, DTYPE_TOWN, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_RSHRINEG, 0, 0, DTYPE_TOWN, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BOOK2, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BCASE, 0, 0, DTYPE_TOWN, THEME_LIBRARY, -1, 0, 3, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BCASE, 0, 0, DTYPE_TOWN, THEME_LIBRARY, -1, 0, 4, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_BOOK2, 0, 0, DTYPE_TOWN, THEME_LIBRARY, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_CANDLE2, 0, 0, DTYPE_TOWN, THEME_LIBRARY, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 3, OFILE_BLOODFNT, 0, 0, DTYPE_TOWN, THEME_BLOODFOUNTAIN, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_DECAP, 13, 16, DTYPE_TOWN, THEME_DECAPITATED, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE },
{ 1, OFILE_CHEST1, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST2, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_CHEST3, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ 1, OFILE_BOOK1, 7, 7, DTYPE_CATACOMBS, THEME_NONE, Q_BLIND, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_BOOK1, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_PEDISTL, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_L3DOORS, 9, 12, DTYPE_CAVES, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 1, OFILE_L3DOORS, 9, 12, DTYPE_CAVES, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE },
{ 3, OFILE_PFOUNTN, 0, 0, DTYPE_TOWN, THEME_PURIFYINGFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_ARMSTAND, 0, 0, DTYPE_TOWN, THEME_ARMORSTAND, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_ARMSTAND, 0, 0, DTYPE_TOWN, THEME_ARMORSTAND, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 3, OFILE_GOATSHRN, 0, 0, DTYPE_TOWN, THEME_GOATSHRINE, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_CAULDREN, 13, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 3, OFILE_MFOUNTN, 0, 0, DTYPE_TOWN, THEME_MURKYFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 3, OFILE_TFOUNTN, 0, 0, DTYPE_TOWN, THEME_TEARFOUNTAIN, -1, 1, 2, 4, 128, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_ALTBOY, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_BETRAYER, 0, 1, 0, 128, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_MCIRL, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_BETRAYER, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_MCIRL, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_BETRAYER, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BKSLBRNT, 4, 12, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_CANDLE2, 2, 12, DTYPE_TOWN, THEME_NONE, Q_BETRAYER, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE },
{ 1, OFILE_BOOK1, 13, 13, DTYPE_HELL, THEME_NONE, Q_WARLORD, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE },
{ 1, OFILE_ARMSTAND, 13, 13, DTYPE_TOWN, THEME_NONE, Q_WARLORD, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 2, OFILE_WEAPSTND, 13, 13, DTYPE_TOWN, THEME_NONE, Q_WARLORD, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 2, OFILE_BURNCROS, 0, 0, DTYPE_TOWN, THEME_BRNCROSS, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE },
{ 2, OFILE_WEAPSTND, 0, 0, DTYPE_TOWN, THEME_WEAPONRACK, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 2, OFILE_WEAPSTND, 0, 0, DTYPE_TOWN, THEME_WEAPONRACK, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE },
{ 2, OFILE_MUSHPTCH, 0, 0, DTYPE_TOWN, THEME_NONE, Q_MUSHROOM, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, TRUE },
{ 2, OFILE_LZSTAND, 0, 0, DTYPE_TOWN, THEME_NONE, Q_BETRAYER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 3, FALSE },
{ 1, OFILE_DECAP, 9, 9, DTYPE_CAVES, THEME_NONE, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE },
{ 2, OFILE_CHEST3, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE },
{ -1, 0, 0, 0, -1, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }
// clang-format on
};
/** Maps from object_graphic_id to object CEL name. */
char *ObjMasterLoadList[56] = { // might be const
"L1Braz",
"L1Doors",
"Lever",
"Chest1",
"Chest2",
"Banner",
"SkulPile",
"SkulFire",
"SkulStik",
"CruxSk1",
"CruxSk2",
"CruxSk3",
"Book1",
"Book2",
"Rockstan",
"Angel",
"Chest3",
"Burncros",
"Candle2",
"Nude2",
"Switch4",
"TNudeM",
"TNudeW",
"TSoul",
"L2Doors",
"WTorch4",
"WTorch3",
"Sarc",
"Flame1",
"Prsrplt1",
"Traphole",
"MiniWatr",
"WTorch2",
"WTorch1",
"BCase",
"BShelf",
"WeapStnd",
"Barrel",
"Barrelex",
"LShrineG",
"RShrineG",
"Bloodfnt",
"Decap",
"Pedistl",
"L3Doors",
"PFountn",
"Armstand",
"Goatshrn",
"Cauldren",
"MFountn",
"TFountn",
"Altboy",
"Mcirl",
"Bkslbrnt",
"Mushptch",
"LzStand"
};