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debug.h
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30 lines (28 loc) · 1.01 KB
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/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
//debug
extern void *pSquareCel;
extern char dMonsDbg[17][112][112];
extern char dFlagDbg[17][112][112];
void __cdecl LoadDebugGFX();
void __cdecl FreeDebugGFX();
void __cdecl CheckDungeonClear();
#ifdef _DEBUG
void __cdecl GiveGoldCheat();
void __cdecl StoresCheat();
void __cdecl TakeGoldCheat();
void __cdecl MaxSpellsCheat();
void __fastcall PrintDebugPlayer(bool bNextPlayer);
void __cdecl PrintDebugQuest();
void __fastcall PrintDebugMonster(int m);
void __cdecl GetDebugMonster();
void __cdecl NextDebugMonster();
#endif