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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
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assemblies to include from solution and project documentation
sources -->
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<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{43bd481b-8887-4db1-9ede-fbb8c2cd71c1}</ProjectGuid>
<SHFBSchemaVersion>2015.6.5.0</SHFBSchemaVersion>
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<AssemblyName>Documentation</AssemblyName>
<RootNamespace>Documentation</RootNamespace>
<Name>Documentation</Name>
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<HtmlHelpName>Documentation</HtmlHelpName>
<Language>en-US</Language>
<NamingMethod>MemberName</NamingMethod>
<RootNamespaceContainer>True</RootNamespaceContainer>
<RootNamespaceTitle>TouchScript</RootNamespaceTitle>
<SandcastlePath>..\..\..\..\Program Files (x86)\Sandcastle\</SandcastlePath>
<DocumentationSources>
<DocumentationSource sourceFile="..\Source\Temp\UnityVS_bin\Debug\Assembly-CSharp.XML" />
<DocumentationSource sourceFile="..\Source\Temp\UnityVS_bin\Debug\Assembly-CSharp.dll" />
</DocumentationSources>
<HelpFileFormat>Website</HelpFileFormat>
<SyntaxFilters>C#</SyntaxFilters>
<HeaderText>
</HeaderText>
<CopyrightText>
</CopyrightText>
<ProductTitle>TouchScript</ProductTitle>
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<BuildAssemblerVerbosity>OnlyWarningsAndErrors</BuildAssemblerVerbosity>
<IndentHtml>False</IndentHtml>
<FrameworkVersion>.NET Framework 3.5</FrameworkVersion>
<KeepLogFile>True</KeepLogFile>
<DisableCodeBlockComponent>False</DisableCodeBlockComponent>
<CppCommentsFixup>False</CppCommentsFixup>
<CleanIntermediates>True</CleanIntermediates>
<MaximumGroupParts>2</MaximumGroupParts>
<NamespaceGrouping>False</NamespaceGrouping>
<SdkLinkTarget>Blank</SdkLinkTarget>
<PresentationStyle>VS2013</PresentationStyle>
<Preliminary>False</Preliminary>
<HelpTitle>TouchScript — multitouch library for Unity</HelpTitle>
<ContentPlacement>AboveNamespaces</ContentPlacement>
<VisibleItems>ExplicitInterfaceImplementations, InheritedMembers, Protected</VisibleItems>
<MissingTags>AutoDocumentCtors, AutoDocumentDispose</MissingTags>
<ProjectSummary>TouchScript is a multitouch library for Unity. Inspired by iOS, TouchScript makes handling complex gesture interactions on any touch surface much easier. Please refer to: &lt%3ba href=&quot%3bhttps://github.com/TouchScript/TouchScript&quot%3b&gt%3bhttps://github.com/TouchScript/TouchScript&lt%3b/a&gt%3b.</ProjectSummary>
<NamespaceSummaries>
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<NamespaceSummaryItem name="TouchScript" isDocumented="True">TouchScript.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Behaviors" isDocumented="True">TouchScript.Behaviors.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Behaviors.Visualizer" isDocumented="True">TouchScript.Behaviors.Visualizer.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Clusters" isDocumented="True">TouchScript.Clusters.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Devices.Display" isDocumented="True">TouchScript.Devices.Display.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Examples" isDocumented="False" />
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<NamespaceSummaryItem name="TouchScript.Examples.UI" isDocumented="False" />
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<NamespaceSummaryItem name="TouchScript.Gestures.Base" isDocumented="True" />
<NamespaceSummaryItem name="TouchScript.Gestures.Clustered" isDocumented="True">TouchScript.Gestures.Clustered.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Gestures.UI" isDocumented="True">TouchScript.Gestures.UI.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Hit" isDocumented="True">TouchScript.Hit.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.InputSources" isDocumented="True">TouchScript.InputSources.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.InputSources.InputHandlers" isDocumented="True">TouchScript.InputSources.InputHandlers</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Layers" isDocumented="True">TouchScript.Layers.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Utils" isDocumented="True">TouchScript.Utils.</NamespaceSummaryItem>
<NamespaceSummaryItem name="TouchScript.Utils.Attributes" isDocumented="True" />
<NamespaceSummaryItem name="TouchScript.Utils.Geom" isDocumented="True" />
</NamespaceSummaries>
<HelpFileVersion>1.0.0.0</HelpFileVersion>
<ApiFilter>
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<Filter entryType="Namespace" fullName="TouchScript.Examples.Multiuser" isExposed="False" />
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<Filter entryType="Namespace" fullName="TouchScript.Examples.RawInput" isExposed="False" />
<Filter entryType="Namespace" fullName="TouchScript.Examples.Tap" isExposed="False" />
<Filter entryType="Namespace" fullName="TouchScript.Examples.UI" isExposed="False" />
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</PropertyGroup>
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order for Visual Studio to perform the build. The others are optional
common platform types that may appear. -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Win32' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Win32' ">
</PropertyGroup>
<ItemGroup>
<Reference Include="OSCsharp">
<HintPath>..\Source\Assets\TouchScript\Modules\TUIO\Libraries\OSCsharp.dll</HintPath>
</Reference>
<Reference Include="TUIOsharp">
<HintPath>..\Source\Assets\TouchScript\Modules\TUIO\Libraries\TUIOsharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\Source\Temp\UnityVS_bin\Debug\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\Source\Temp\UnityVS_bin\Debug\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Import the SHFB build targets -->
<Import Project="$(SHFBROOT)\SandcastleHelpFileBuilder.targets" />
</Project>