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base repository: openscenegraph/OpenSceneGraph
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base: master
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head repository: dan-t/OpenSceneGraph
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compare: master
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  • 3 commits
  • 2 files changed
  • 1 contributor

Commits on Jan 29, 2019

  1. Configuration menu
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    7b7b403 View commit details
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  2. OcclusionQueryNode: ensure a valid query geometry

    In the case of an invalid geometry there're two ways
    to react on it, traverse the subgraph or not traversing it.
    
    In the case of an invalid query box from e.g. a geometry
    with a cleared DrawElements list, not traversing the
    subgraph would be the right thing.
    
    But if the geometry only consists of e.g. one point, then
    the query box would be always invalid and the subgraph never
    traversed.
    
    So it seems safer to always traverse the subgraph, which
    is done in this patch.
    dan-t committed Jan 29, 2019
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  3. OcclusionQueryNode: reset the test result of the invalid geometry

    There're cases that the occlusion test result has been retrieved
    after the query geometry has been changed, it's the result of the
    geometry before the change.
    dan-t committed Jan 29, 2019
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