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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{AFD89D67-B5D9-4BB7-BD73-A7A78568D61A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TouchScript.Editor</RootNamespace>
<AssemblyName>TouchScript.Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="/bin/sh -c 'cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/Scaleform/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/PlayMaker/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.Android/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.iOS/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.TUIO/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.Windows7/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.Windows8/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.WindowsPhone/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.WindowsStore/Assets/TouchScript/Editor/'" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="/bin/sh -c 'cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/Scaleform/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/PlayMaker/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.Android/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.iOS/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.TUIO/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.Windows7/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.Windows8/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.WindowsPhone/Assets/TouchScript/Editor/ | cp ${TargetDir}/*.dll ${SolutionDir}/UnityPackages/TouchScript.WindowsStore/Assets/TouchScript/Editor/'" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>..\Lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor">
<HintPath>..\Lib\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Debugging\TouchDebuggerEditor.cs" />
<Compile Include="Gestures\GestureEditor.cs" />
<Compile Include="Gestures\PressGestureEditor.cs" />
<Compile Include="Gestures\ReleaseGestureEditor.cs" />
<Compile Include="Gestures\FlickGestureEditor.cs" />
<Compile Include="Gestures\LongPressGestureEditor.cs" />
<Compile Include="Gestures\Simple\SimplePanGestureEditor.cs" />
<Compile Include="Gestures\Simple\SimpleRotateGestureEditor.cs" />
<Compile Include="Gestures\Simple\SimpleScaleGestureEditor.cs" />
<Compile Include="Gestures\Simple\Transform2DGestureBaseEditor.cs" />
<Compile Include="Gestures\Simple\TwoPointTransform2DGestureBaseEditor.cs" />
<Compile Include="Gestures\TapGestureEditor.cs" />
<Compile Include="InputSources\InputSourceEditor.cs" />
<Compile Include="InputSources\MobileInputEditor.cs" />
<Compile Include="InputSources\MouseInputEditor.cs" />
<Compile Include="Layers\CameraLayer2DEditor.cs" />
<Compile Include="Layers\FullscreenLayerEditor.cs" />
<Compile Include="TouchManagerEditor.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\GUIElements.cs" />
<Compile Include="Utils\PropertyDrawers\NullToggleDrawer.cs" />
<Compile Include="Utils\PropertyDrawers\TagsDrawer.cs" />
<Compile Include="Utils\PropertyDrawers\ToggleLeftDrawer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\TouchScript\TouchScript.csproj">
<Project>{128FD14A-9D70-4B07-8F9A-E85A511BA28B}</Project>
<Name>TouchScript</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\PlayMaker\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\Scaleform\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript.Android\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript.iOS\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript.TUIO\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript.Windows7\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript.WIndows8\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript.WIndowsPhone\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript.WindowsStore\Assets\TouchScript\Editor\"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>