This example shows how to use a Unity's RenderTexture to draw 3D scenes as dynamic images inside a XAML.
The 3D scene is rendered to a camera with a RenderTexture target. That texture is used then to create a Noesis TextureSource that is assigned to an ImageBrush.ImageSource to fill a Rectangle.
It also showcases how to use Noesis controls to interact with Unity's game objects. In this example 2 Buttons are used to rotate the 3D character around the Y axis.
