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TouchScript.Windows.Editor.csproj
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78 lines (78 loc) · 3.49 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9CE60248-37AB-4077-A1EA-CD4FD194951F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TouchScript.Windows.Editor</RootNamespace>
<AssemblyName>TouchScript.Windows.Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEditor">
<HintPath>..\..\Lib\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\Lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="InputSources\Win7TouchInputEditor.cs" />
<Compile Include="InputSources\Win8TouchInputEditor.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\TouchScript.Editor\TouchScript.Editor.csproj">
<Project>{afd89d67-b5d9-4bb7-bd73-a7a78568d61a}</Project>
<Name>TouchScript.Editor</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\..\TouchScript\TouchScript.csproj">
<Project>{128fd14a-9d70-4b07-8f9a-e85a511ba28b}</Project>
<Name>TouchScript</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\TouchScript.Windows\TouchScript.Windows.csproj">
<Project>{6a8a2544-312d-45f2-bde1-a16058e2ad99}</Project>
<Name>TouchScript.Windows</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript.Windows7\Assets\TouchScript\Editor\"
xcopy /y "$(ProjectDir)$(OutDir)*.dll" "$(SolutionDir)UnityPackages\TouchScript.WIndows8\Assets\TouchScript\Editor\"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>