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base repository: chipstix213/SE-ModScript-Examples
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- 17 commits
- 23 files changed
- 1 contributor
Commits on Oct 25, 2024
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Upgraded ParticleAtDummy script
Replace your Conditions.cs and Gamelogic.cs to update, Setup.cs can remain but I recommend copying this and pasting your code into it just to get the newest comments for future reference. - Added subpart support, it will automatically go through all subparts as deep as they go looking for your dummies. - Redesigned the Setup.cs comments, no changes to the Declare() syntax so your existing one will work. - Added DebugMode toggle to print some messages on what it's doing. - Added error for calling Declare() with same dummy multiple times (it overrides last). - Improved updateable to allow customized frequency. - ParticleOnWorking changed to event and now supports any block type that gamelogic will hook onto. - ParticleOnProducing changed to update every 100 ticks instead of 10 (can be changed back if you wish with the Frequency property in its code) - Various tiny optimizations.
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Added Example_SubpartMoveAdvanced
Also small fix for Example_SpinningSubpart to maintain pivot when rotating, and points to this new advanced one too.
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Commits on Oct 26, 2024
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Commits on Nov 19, 2024
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Commits on May 5, 2025
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Commits on May 27, 2025
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Commits on Jul 6, 2025
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Fixed error reporting and tiny tweaks
The Exception.StackTrace is not always with data, the .ToString() on the other hand is more likely to show useful info.
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Commits on Jul 26, 2025
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Commits on Aug 18, 2025
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Commits on Aug 19, 2025
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Commits on Sep 10, 2025
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Commits on Oct 23, 2025
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Example_CustomUseObject: Warned about duplicated Uses, small improvem…
…ents The "prop { get; } = value" is better than "prop => value;" in SE modding in particular because of the mod profiler being injected in all method bodies including custom property getters, but not in auto-properties as there's no custom executed code there.Configuration menu - View commit details
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Commits on Dec 15, 2025
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