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base repository: chipstix213/SE-ModScript-Examples
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head repository: THDigi/SE-ModScript-Examples
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  • 17 commits
  • 23 files changed
  • 1 contributor

Commits on Oct 25, 2024

  1. Upgraded ParticleAtDummy script

    Replace your Conditions.cs and Gamelogic.cs to update, Setup.cs can remain but I recommend copying this and pasting your code into it just to get the newest comments for future reference.
    
    - Added subpart support, it will automatically go through all subparts as deep as they go looking for your dummies.
    - Redesigned the Setup.cs comments, no changes to the Declare() syntax so your existing one will work.
    - Added DebugMode toggle to print some messages on what it's doing.
    - Added error for calling Declare() with same dummy multiple times (it overrides last).
    - Improved updateable to allow customized frequency.
    - ParticleOnWorking changed to event and now supports any block type that gamelogic will hook onto.
    - ParticleOnProducing changed to update every 100 ticks instead of 10 (can be changed back if you wish with the Frequency property in its code)
    - Various tiny optimizations.
    THDigi committed Oct 25, 2024
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  2. Added Example_SubpartMoveAdvanced

    Also small fix for Example_SpinningSubpart to maintain pivot when rotating, and points to this new advanced one too.
    THDigi committed Oct 25, 2024
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  3. Added Example_SetFactionColors

    THDigi committed Oct 25, 2024
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Commits on Oct 26, 2024

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Commits on Nov 19, 2024

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Commits on May 5, 2025

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Commits on May 27, 2025

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  2. Gamelogic: Comment tweaks

    THDigi committed May 27, 2025
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Commits on Jul 6, 2025

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  2. Fixed error reporting and tiny tweaks

    The Exception.StackTrace is not always with data, the .ToString() on the other hand is more likely to show useful info.
    THDigi committed Jul 6, 2025
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Commits on Jul 26, 2025

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Commits on Aug 18, 2025

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Commits on Aug 19, 2025

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Commits on Sep 10, 2025

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Commits on Oct 23, 2025

  1. Example_CustomUseObject: Warned about duplicated Uses, small improvem…

    …ents
    
    The "prop { get; } = value" is better than "prop => value;" in SE modding in particular because of the mod profiler being injected in all method bodies including custom property getters, but not in auto-properties as there's no custom executed code there.
    THDigi committed Oct 23, 2025
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Commits on Dec 15, 2025

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