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base repository: d3alek/Texample2
base: master
head repository: Scriptgate/Texample2
compare: master
- 20 commits
- 78 files changed
- 1 contributor
Commits on Jan 25, 2017
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Added the .idea folder to gitignore. Gradle project shouldn't depend …
…on Intellij's (Android Studios'?) project structure
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- Removed some hungarion notations - Added some static imports - Simplified some code and removed comments - Added braces and made fields private
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Commits on Jan 27, 2017
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- Converted methods comments into javadoc - Removed redundant comments BatchTextProgram: - Extract vertex and fragment shaders to glsl files RawResourceReader: - Created a class to read glsl files to String
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Commits on Jan 29, 2017
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- Moved null check on program to a static method to instantiate BatchTextProgram - Removed redundant comments - Made variable names more explicit - Changed method comments into javadoc
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- Moved methods in Utilities to Program GLText: - Trying to minimize the load method by extracting code to methods SpriteBatch: - Created an inner class Vertex to remove some code duplication Triangle: - The triangle class was unused, removing it to focus on font rendering Vertices: - Comments to javadoc
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- Extracted method Removed unused Utilities class
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Commits on Jan 30, 2017
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Rearranged packages, trying to extract the text domain from the neces…
…sary Android classes to run the example. By moving the remaining classes to a separate package and making them package private it is obvious GLText is our main domain class. It also contains a lot of code, so next I'll experiment with splitting up instantiation logic from rendering logic etc. AndroidManifest: - Removed debuggable=true as per Android Studio warning - Removed uses-sdk, this is defined in the build.gradle build.gradle: - Incremented API version to 22, git gud scrubs
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Reverting last change, seemed to result in some unexplained read exce…
…ptions, resulting in the AVD crashing. This change is less intrusive, moving the domain classes into a separate package and making them all package local except GLText
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Commits on Jan 31, 2017
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- Made CHAR_BATCH_SIZE private, it was used in SpriteBatch to intialize the mvpMatrices array, moved that to the constructor since CHAR_BATCH_SIZE is passed as maxSprites paramter - Replaced static factory method with static builder - Rearranged some methods Texample2: - Moved GLSurfaceView implementation to its separate class: Texample2SurfaceView Texample2Renderer: - Moved division of width and height to the drawTexture method, since it is used inside the method to draw the texture centered
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Commits on Feb 3, 2017
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- Moved some variables around to make the initialisation methods stat…
…eless. This makes them easier to move to GLTextBuilder. - Moved fontHeight, fontAscent and fontDescent into a separate FontMetrics class - Moved assets to GLTextBuilder, passing Typeface instead
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Commits on Feb 10, 2017
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Commits on Feb 11, 2017
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Moved textureId, textureSize and textureRgn, charRgn, rowCnt and colC…
…nt into a separate FontTexture class
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Commits on Feb 13, 2017
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- Removed hungarian notation - Removed redundant comments - Using StreamSupport to use streams and still have backwards compatibility with lower APIs - Rewrote comments to javadoc - Inlined redundant variables FontTexture: - Removed redundant comments - Renamed some variables
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Commits on Feb 22, 2017
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- Moved charWidths and charWidthMax into a FontCharacters inner class - Removed unused methods - Experimenting with a builder pattern for drawing
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Removed dependency on Program from domain. Created a new FontProgram …
…value object to hold the program handles used by Font
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Commits on Mar 5, 2017
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- Added support for AttributeVariable UniformVariable: - similar to AttributeVariable, used in conjunction with glGetUniformLocation Program: - moved logic in init method to constructor - removed initialized field variable
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