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nthread.cpp
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243 lines (222 loc) · 5.71 KB
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/**
* @file nthread.cpp
*
* Implementation of functions for managing game ticks.
*/
#include "all.h"
#include "../3rdParty/Storm/Source/storm.h"
BYTE sgbNetUpdateRate;
DWORD gdwMsgLenTbl[MAX_PLRS];
static CCritSect sgMemCrit;
DWORD gdwDeltaBytesSec;
BOOLEAN nthread_should_run;
DWORD gdwTurnsInTransit;
int glpMsgTbl[MAX_PLRS];
unsigned int glpNThreadId;
char sgbSyncCountdown;
int turn_upper_bit;
BOOLEAN sgbTicsOutOfSync;
char sgbPacketCountdown;
BOOLEAN sgbThreadIsRunning;
DWORD gdwLargestMsgSize;
DWORD gdwNormalMsgSize;
int last_tick;
/* data */
static HANDLE sghThread = INVALID_HANDLE_VALUE;
void nthread_terminate_game(const char *pszFcn)
{
DWORD sErr;
sErr = DERROR();
if (sErr == STORM_ERROR_INVALID_PLAYER) {
return;
} else if (sErr == STORM_ERROR_GAME_TERMINATED) {
gbGameDestroyed = TRUE;
} else if (sErr == STORM_ERROR_NOT_IN_GAME) {
gbGameDestroyed = TRUE;
} else {
app_fatal("%s:\n%s", pszFcn, TraceLastError());
}
}
DWORD nthread_send_and_recv_turn(DWORD cur_turn, int turn_delta)
{
DWORD new_cur_turn;
int turn, turn_tmp;
int curTurnsInTransit;
new_cur_turn = cur_turn;
if (!SNetGetTurnsInTransit(&curTurnsInTransit)) {
nthread_terminate_game("SNetGetTurnsInTransit");
return 0;
}
while (curTurnsInTransit++ < gdwTurnsInTransit) {
turn_tmp = turn_upper_bit | new_cur_turn & 0x7FFFFFFF;
turn_upper_bit = 0;
turn = turn_tmp;
if (!SNetSendTurn((char *)&turn, sizeof(turn))) {
nthread_terminate_game("SNetSendTurn");
return 0;
}
new_cur_turn += turn_delta;
if (new_cur_turn >= 0x7FFFFFFF)
new_cur_turn &= 0xFFFF;
}
return new_cur_turn;
}
BOOL nthread_recv_turns(BOOL *pfSendAsync)
{
*pfSendAsync = FALSE;
sgbPacketCountdown--;
if (sgbPacketCountdown) {
last_tick += 50;
return TRUE;
}
sgbSyncCountdown--;
sgbPacketCountdown = sgbNetUpdateRate;
if (sgbSyncCountdown != 0) {
*pfSendAsync = TRUE;
last_tick += 50;
return TRUE;
}
if (!SNetReceiveTurns(0, MAX_PLRS, (char **)glpMsgTbl, gdwMsgLenTbl, (LPDWORD)player_state)) {
if (DERROR() != STORM_ERROR_NO_MESSAGES_WAITING)
nthread_terminate_game("SNetReceiveTurns");
sgbTicsOutOfSync = FALSE;
sgbSyncCountdown = 1;
sgbPacketCountdown = 1;
return FALSE;
} else {
if (!sgbTicsOutOfSync) {
sgbTicsOutOfSync = TRUE;
last_tick = GetTickCount();
}
sgbSyncCountdown = 4;
multi_msg_countdown();
*pfSendAsync = TRUE;
last_tick += 50;
return TRUE;
}
}
static unsigned int __stdcall nthread_handler(void *data)
{
int delta;
BOOL received;
if (nthread_should_run) {
while (1) {
sgMemCrit.Enter();
if (!nthread_should_run)
break;
nthread_send_and_recv_turn(0, 0);
if (nthread_recv_turns(&received))
delta = last_tick - GetTickCount();
else
delta = 50;
sgMemCrit.Leave();
if (delta > 0)
Sleep(delta);
if (!nthread_should_run)
return 0;
}
sgMemCrit.Leave();
}
return 0;
}
void nthread_set_turn_upper_bit()
{
turn_upper_bit = 0x80000000;
}
void nthread_start(BOOL set_turn_upper_bit)
{
const char *err, *err2;
DWORD largestMsgSize;
_SNETCAPS caps;
last_tick = GetTickCount();
sgbPacketCountdown = 1;
sgbSyncCountdown = 1;
sgbTicsOutOfSync = TRUE;
if (set_turn_upper_bit)
nthread_set_turn_upper_bit();
else
turn_upper_bit = 0;
caps.size = 36;
if (!SNetGetProviderCaps(&caps)) {
err = TraceLastError();
app_fatal("SNetGetProviderCaps:\n%s", err);
}
gdwTurnsInTransit = caps.defaultturnsintransit;
if (!caps.defaultturnsintransit)
gdwTurnsInTransit = 1;
if (caps.defaultturnssec <= 20 && caps.defaultturnssec)
sgbNetUpdateRate = 20 / caps.defaultturnssec;
else
sgbNetUpdateRate = 1;
largestMsgSize = 512;
if (caps.maxmessagesize < 0x200)
largestMsgSize = caps.maxmessagesize;
gdwDeltaBytesSec = caps.bytessec >> 2;
gdwLargestMsgSize = largestMsgSize;
gdwNormalMsgSize = caps.bytessec * sgbNetUpdateRate / 20;
gdwNormalMsgSize *= 3;
gdwNormalMsgSize >>= 2;
if (caps.maxplayers > MAX_PLRS)
caps.maxplayers = MAX_PLRS;
gdwNormalMsgSize /= caps.maxplayers;
while (gdwNormalMsgSize < 0x80) {
gdwNormalMsgSize *= 2;
sgbNetUpdateRate *= 2;
}
if (gdwNormalMsgSize > largestMsgSize)
gdwNormalMsgSize = largestMsgSize;
if (gbMaxPlayers > 1) {
sgbThreadIsRunning = FALSE;
sgMemCrit.Enter();
nthread_should_run = TRUE;
sghThread = (HANDLE)_beginthreadex(NULL, 0, nthread_handler, NULL, 0, &glpNThreadId);
if (sghThread == INVALID_HANDLE_VALUE) {
err2 = TraceLastError();
app_fatal("nthread2:\n%s", err2);
}
SetThreadPriority(sghThread, THREAD_PRIORITY_HIGHEST);
}
}
void nthread_cleanup()
{
nthread_should_run = FALSE;
gdwTurnsInTransit = 0;
gdwNormalMsgSize = 0;
gdwLargestMsgSize = 0;
if (sghThread != INVALID_HANDLE_VALUE && glpNThreadId != GetCurrentThreadId()) {
if (!sgbThreadIsRunning)
sgMemCrit.Leave();
if (WaitForSingleObject(sghThread, INFINITE) == -1) {
app_fatal("nthread3:\n(%s)", TraceLastError());
}
CloseHandle(sghThread);
sghThread = INVALID_HANDLE_VALUE;
}
}
void nthread_ignore_mutex(BOOL bStart)
{
if (sghThread != INVALID_HANDLE_VALUE) {
if (bStart)
sgMemCrit.Leave();
else
sgMemCrit.Enter();
sgbThreadIsRunning = bStart;
}
}
/**
* @brief Checks if it's time for the logic to advance
* @param unused
* @return True if the engine should tick
*/
BOOL nthread_has_500ms_passed(BOOL unused)
{
DWORD currentTickCount;
int ticksElapsed;
currentTickCount = GetTickCount();
ticksElapsed = currentTickCount - last_tick;
if (gbMaxPlayers == 1 && ticksElapsed > 500) {
last_tick = currentTickCount;
ticksElapsed = 0;
}
return ticksElapsed >= 0;
}