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Originally posted by @ab9rf in #435 (comment)
My research suggests that we should rename
Binto something else. Specifically,StoreItemInHospitaljobs incrementworld.stockpile.num_jobs[Bin], even though a "store in hospital" job never result in anything being actually stored in a bin.pjVar38 = job::create(); piVar42 = local_440; pjVar38->job_type = StoreItemInHospital; ... world.stockpile.num_jobs.Any = world.stockpile.num_jobs.Any + 1; world.stockpile.num_jobs.Bin = world.stockpile.num_jobs.Bin + 1;