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monster.cpp
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9220 lines (8925 loc) · 241 KB
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//HEADER_GOES_HERE
#include "../types.h"
int MissileFileFlag; // weak
int monster_cpp_init_value; // weak
int monstkills[200];
int monstactive[200];
int nummonsters;
int sgbSaveSoundOn; // weak
MonsterStruct monster[200];
int totalmonsters; // weak
CMonster Monsters[16];
// int END_Monsters_17; // weak
int monstimgtot; // weak
int uniquetrans;
int nummtypes;
int monster_inf = 0x7F800000; // weak
char plr2monst[9] = { 0, 5, 3, 7, 1, 4, 6, 0, 2 };
unsigned char counsmiss[4] = { MIS_FIREBOLT, MIS_CBOLT, MIS_LIGHTCTRL, MIS_FIREBALL };
/* rdata */
MonsterData monsterdata[112] =
{
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 0, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0, 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, 72, 72, 0, 3, 54 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 1, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0, 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, 72, 72, 0, 3, 58 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 1, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0, 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, 72, 74, 0, 3, 136 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 1, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0, 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, 72, 76, 0, 3, 240 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 1, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0, 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0, 0, 0, 3, 46 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 1, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0, 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0, 0, 0, 3, 80 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 0, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0, 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0, 2, 0, 3, 155 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 1, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0, 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, 64, 68, 0, 3, 255 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 1, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0, 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 64 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 1, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0, 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 68 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 0, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0, 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, 74, 88, 0, 3, 154 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 1, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0, 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, 76, 76, 0, 3, 264 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 1, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0, 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0, 0, 0, 3, 52 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 1, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0, 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0, 0, 0, 3, 90 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 0, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0, 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0, 2, 0, 3, 180 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 1, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0, 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, 64, 68, 0, 3, 280 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 0, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0, 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0, 2, 0, 3, 80 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 1, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0, 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0, 4, 0, 3, 188 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 1, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0, 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, 64, 66, 0, 3, 375 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 1, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0, 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, 65, 68, 0, 3, 552 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 1, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0, 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 110 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 1, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0, 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 210 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 0, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0, 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, 74, 88, 0, 3, 364 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 1, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0, 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, 76, 76, 0, 3, 594 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 1, 1, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0, 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, 72, 72, 0, 3, 90 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 0, 1, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0, 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, 72, 72, 0, 3, 200 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 0, 0, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0, 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, 74, 88, 0, 3, 393 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 0, 1, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, 256, 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, 76, 76, 0, 3, 604 },
{ 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", 0, "Monsters\\TSneak\\Sneakl%c%i.WAV", 0, 0, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, 256, 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, 71, 71, 0, 3, 2000 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 0, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, 1, 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0, 64, 0, 3, 278 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 1, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, 257, 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0, 64, 0, 3, 630 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 1, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, 257, 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, 65, 72, 0, 3, 935 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 1, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, 257, 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, 3, 74, 0, 3, 1500 },
{ 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", 0, "Monsters\\GoatLord\\Goatl%c%i.WAV", 0, 0, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, 256, 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, 67, 67, 0, 3, 1500 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 0, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, 768, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0, 0, 0, 3, 460 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 1, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, 768, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, 65, 72, 0, 3, 685 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 1, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, 768, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, 2, 16, 0, 3, 906 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 1, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, 768, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, 65, 72, 0, 3, 1190 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 1, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0, 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0, 0, 16384, 6, 102 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 0, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0, 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0, 0, 16384, 6, 340 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 1, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, 256, 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, 1, 65, 16384, 6, 509 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 1, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, 256, 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, 33, 97, 16384, 6, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 0, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, 512, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0, 0, 0, 3, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 1, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, 512, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, 65, 72, 0, 3, 645 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 1, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, 768, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, 2, 16, 0, 3, 822 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 1, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, 768, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, 65, 72, 0, 3, 1092 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 0, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0, 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, 128, 136, 0, 3, 846 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 1, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0, 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, 128, 136, 0, 3, 1248 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 1, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0, 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, 129, 140, 0, 3, 2060 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 1, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0, 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, 145, 152, 0, 3, 2940 },
{ 160, 1010, "Monsters\\SKing\\SKing%c.CL2", 1, "Monsters\\SKing\\SKing%c%i.WAV", 1, 1, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, 768, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, 78, 120, 32769, 7, 570 },
{ 128, 980, "Monsters\\FatC\\FatC%c.CL2", 0, "Monsters\\FatC\\FatC%c%i.WAV", 0, 0, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0, 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, 6, 49, 32768, 3, 710 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0, 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0, 2, 0, 3, 635 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 1, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, 256, 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0, 32, 0, 3, 1165 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 1, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, 256, 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, 8, 12, 0, 3, 1380 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 1, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, 256, 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, 17, 24, 0, 3, 2058 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0, 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, 1, 1, 0, 3, 660 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0, 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, 1, 1, 0, 3, 994 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0, 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, 3, 3, 0, 3, 1320 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0, 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, 67, 67, 0, 3, 1827 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 0, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, 768, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, 10, 24, 0, 7, 1076 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 1, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, 768, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, 24, 24, 0, 7, 1309 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 1, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, 768, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, 24, 24, 0, 7, 1680 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 1, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, 768, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, 24, 24, 0, 7, 2124 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 0, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, 768, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0, 2, 0, 7, 1172 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 1, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, 768, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0, 2, 0, 7, 1404 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 1, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, 768, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, 12, 12, 0, 7, 1720 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 1, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, 768, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, 12, 56, 0, 7, 1809 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 0, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0, 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, 72, 72, 0, 7, 1344 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0, 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, 24, 24, 0, 7, 2168 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0, 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, 104, 104, 0, 7, 2736 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0, 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, 78, 78, 0, 7, 3575 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0, 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, 24, 24, 0, 3, 1888 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0, 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, 24, 24, 0, 3, 2250 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0, 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, 28, 28, 0, 3, 2740 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0, 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, 28, 28, 0, 3, 3355 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, 768, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, 12, 40, 0, 7, 2160 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 0, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, 768, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, 33, 40, 0, 7, 2391 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, 768, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, 33, 40, 0, 7, 2775 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, 768, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, 97, 104, 0, 7, 3177 },
{ 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", 1, "Monsters\\BigFall\\Bfal%c%i.WAV", 0, 0, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, 768, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0, 0, 0, 6, 2000 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 0, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, 512, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, 74, 88, 0, 6, 662 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 1, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, 512, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, 76, 104, 0, 6, 1205 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 1, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, 512, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, 88, 92, 0, 6, 1873 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 1, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, 512, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, 104, 106, 0, 6, 2278 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 0, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, 768, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, 17, 17, 0, 7, 2300 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 1, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, 768, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, 17, 17, 0, 7, 2714 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 1, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, 768, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, 81, 85, 0, 7, 3252 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 1, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, 768, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, 81, 85, 0, 7, 3643 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 0, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, 256, 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, 8, 8, 0, 7, 2725 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 1, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, 256, 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, 10, 24, 0, 7, 3139 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 1, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, 256, 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, 12, 12, 0, 7, 3540 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 1, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, 256, 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, 6, 42, 0, 7, 3791 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 0, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, 256, 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, 69, 97, 0, 7, 3360 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 1, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, 256, 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, 67, 81, 0, 7, 3650 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 1, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, 256, 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, 85, 92, 0, 7, 4252 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 1, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, 256, 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, 106, 106, 0, 7, 5130 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0, 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, 106, 106, 0, 3, 3812 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0, 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, 92, 92, 0, 3, 4374 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0, 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, 92, 92, 0, 3, 5147 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0, 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, 113, 113, 0, 3, 5925 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 0, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, 512, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, 1, 10, 0, 3, 3696 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 1, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, 512, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, 68, 76, 0, 3, 4084 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 1, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, 768, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, 33, 28, 0, 3, 4480 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 1, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, 768, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, 21, 56, 0, 3, 4644 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 0, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, 512, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, 7, 7, 0, 7, 4070 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 1, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, 512, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, 85, 92, 0, 7, 4478 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 1, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, 512, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, 99, 106, 0, 7, 4929 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 1, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, 512, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, 106, 120, 0, 7, 4968 },
{ 96, 386, "Monsters\\Golem\\Golem%c.CL2", 1, "Monsters\\Golem\\Golm%c%i.WAV", 0, 0, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, 512, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0, 0, 0, 0, 0 },
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", 1, "Monsters\\Diablo\\Diablo%c%i.WAV", 1, 0, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, 896, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, 78, 78, 0, 7, 31666 },
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", 1, "Monsters\\DarkMage\\Dmag%c%i.WAV", 0, 0, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, 512, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, 71, 120, 0, 7, 4968 }
};
char MonstConvTbl[128] =
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 29, 30,
31, 32, 34, 35, 36, 37, 38, 40, 39, 41,
42, 43, 44, 45, 46, 47, 48, 49, 50, 52,
53, 54, 55, 56, 57, 59, 58, 60, 61, 62,
63, 64, 65, 66, 67, 68, 69, 70, 71, 0,
0, 0, 0, 72, 73, 74, 75, 0, 0, 0,
0, 77, 76, 78, 79, 81, 82, 83, 84, 85,
86, 87, 88, 89, 90, 92, 91, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105,
106, 107, 108, 0, 110, 0, 109, 0, 0, 0,
0, 0, 0, 0, 0, 0, 80, 111
};
unsigned char MonstAvailTbl[112] =
{
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 0, 2,
2, 2, 2, 0, 2, 2, 2, 2, 1, 1,
1, 1, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 2, 2, 2, 2, 0, 0, 0, 0,
2, 2, 2, 2, 2, 2, 2, 2, 0, 0,
0, 0, 0, 0, 0, 0, 2, 2, 2, 2,
0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 0, 0, 0,
0, 2, 2, 2, 2, 2, 2, 2, 2, 0,
0, 0
};
UniqMonstStruct UniqMonst[98] =
{
{ MT_NGOATMC, "Gharbad the Weak", "BSDB", 4, 120, AI_GARBUD, 3, 8, 16, 96, 0, 0, 0, QUEST_GARBUD1 },
{ MT_SKING, "Skeleton King", "GENRL", 0, 240, AI_SKELKING, 3, 6, 16, 78, 1, 0, 0, 0 },
{ MT_COUNSLR, "Zhar the Mad", "GENERAL", 8, 360, AI_ZHAR, 3, 16, 40, 14, 0, 0, 0, QUEST_ZHAR1 },
{ MT_BFALLSP, "Snotspill", "BNG", 4, 220, AI_SNOTSPIL, 3, 10, 18, 4, 0, 0, 0, QUEST_BANNER10 },
{ MT_ADVOCATE, "Arch-Bishop Lazarus", "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, 78, 0, 0, 0, QUEST_VILE13 },
{ MT_HLSPWN, "Red Vex", "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, 74, 0, 0, 0, QUEST_VILE13 },
{ MT_HLSPWN, "BlackJade", "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, 76, 0, 0, 0, QUEST_VILE13 },
{ MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0, 0, 0, 0, QUEST_VEIL9 },
{ MT_BTBLACK, "Warlord of Blood", "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, 120, 0, 0, 0, QUEST_WARLRD9 },
{ MT_CLEAVER, "The Butcher", "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, 70, 0, 0, 0, 0 },
{ MT_TSKELAX, "Bonehead Keenaxe", "BHKA", 2, 91, AI_SKELSD, 2, 4, 10, 72, 7, 100, 0, 0 },
{ MT_RFALLSD, "Bladeskin the Slasher", "BSTS", 2, 51, AI_FALLEN, 0, 6, 18, 2, 11, 45, 0, 0 },
{ MT_NZOMBIE, "Soulpus", "GENERAL", 2, 133, AI_ZOMBIE, 0, 4, 8, 6, 0, 0, 0, 0 },
{ MT_RFALLSP, "Pukerat the Unclean", "PTU", 2, 77, AI_FALLEN, 3, 1, 5, 2, 0, 0, 0, 0 },
{ MT_WSKELAX, "Boneripper", "BR", 2, 54, AI_BAT, 0, 6, 15, 88, 3, 0, 0, 0 },
{ MT_NZOMBIE, "Rotfeast the Hungry", "ETH", 2, 85, AI_SKELSD, 3, 4, 12, 72, 3, 0, 0, 0 },
{ MT_DFALLSD, "Gutshank the Quick", "GTQ", 3, 66, AI_BAT, 2, 6, 16, 2, 3, 0, 0, 0 },
{ MT_TSKELSD, "Brokenhead Bangshield", "BHBS", 3, 108, AI_SKELSD, 3, 12, 20, 76, 3, 0, 0, 0 },
{ MT_YFALLSP, "Bongo", "BNG", 3, 178, AI_FALLEN, 3, 9, 21, 0, 3, 0, 0, 0 },
{ MT_BZOMBIE, "Rotcarnage", "RCRN", 3, 102, AI_ZOMBIE, 3, 9, 24, 76, 11, 45, 0, 0 },
{ MT_NSCAV, "Shadowbite", "SHBT", 2, 60, AI_SKELSD, 3, 3, 20, 16, 3, 0, 0, 0 },
{ MT_WSKELBW, "Deadeye", "DE", 2, 49, AI_GOATBOW, 0, 6, 9, 74, 0, 0, 0, 0 },
{ MT_RSKELAX, "Madeye the Dead", "MTD", 4, 75, AI_BAT, 0, 9, 21, 24, 11, 30, 0, 0 },
{ MT_BSCAV, "El Chupacabras", "GENERAL", 3, 120, AI_GOATMC, 0, 10, 18, 2, 3, 30, 0, 0 },
{ MT_TSKELBW, "Skullfire", "SKFR", 3, 125, AI_GOATBOW, 1, 6, 10, 16, 0, 100, 0, 0 },
{ MT_SNEAK, "Warpskull", "TSPO", 3, 117, AI_SNEAK, 2, 6, 18, 6, 3, 0, 0, 0 },
{ MT_GZOMBIE, "Goretongue", "PMR", 3, 156, AI_SKELSD, 1, 15, 30, 72, 0, 0, 0, 0 },
{ MT_WSCAV, "Pulsecrawler", "BHKA", 4, 150, AI_SCAV, 0, 16, 20, 20, 11, 45, 0, 0 },
{ MT_BLINK, "Moonbender", "GENERAL", 4, 135, AI_BAT, 0, 9, 27, 16, 3, 0, 0, 0 },
{ MT_BLINK, "Wrathraven", "GENERAL", 5, 135, AI_BAT, 2, 9, 22, 16, 3, 0, 0, 0 },
{ MT_YSCAV, "Spineeater", "GENERAL", 4, 180, AI_SCAV, 1, 18, 25, 96, 3, 0, 0, 0 },
{ MT_RSKELBW, "Blackash the Burning", "BASHTB", 4, 120, AI_GOATBOW, 0, 6, 16, 24, 3, 0, 0, 0 },
{ MT_BFALLSD, "Shadowcrow", "GENERAL", 5, 270, AI_SNEAK, 2, 12, 25, 0, 3, 0, 0, 0 },
{ MT_LRDSAYTR, "Blightstone the Weak", "BHKA", 4, 360, AI_SKELSD, 0, 4, 12, 12, 7, 70, 0, 0 },
{ MT_FAT, "Bilefroth the Pit Master", "BFTP", 6, 210, AI_BAT, 1, 16, 23, 28, 3, 0, 0, 0 },
{ MT_NGOATBW, "Bloodskin Darkbow", "BSDB", 5, 207, AI_GOATBOW, 0, 3, 16, 6, 11, 55, 0, 0 },
{ MT_GLOOM, "Foulwing", "DB", 5, 246, AI_RHINO, 3, 12, 28, 2, 3, 0, 0, 0 },
{ MT_XSKELSD, "Shadowdrinker", "SHDR", 5, 300, AI_SNEAK, 1, 18, 26, 78, 8, 45, 0, 0 },
{ MT_UNSEEN, "Hazeshifter", "BHKA", 5, 285, AI_SNEAK, 3, 18, 30, 96, 3, 0, 0, 0 },
{ MT_NACID, "Deathspit", "BFDS", 6, 303, AI_ACIDUNIQ, 0, 12, 32, 6, 3, 0, 0, 0 },
{ MT_RGOATMC, "Bloodgutter", "BGBL", 6, 315, AI_BAT, 1, 24, 34, 16, 3, 0, 0, 0 },
{ MT_BGOATMC, "Deathshade Fleshmaul", "DSFM", 6, 276, AI_RHINO, 0, 12, 24, 10, 8, 65, 0, 0 },
{ MT_WYRM, "Warmaggot the Mad", "GENERAL", 6, 246, AI_BAT, 3, 15, 30, 4, 3, 0, 0, 0 },
{ MT_STORM, "Glasskull the Jagged", "BHKA", 7, 354, AI_STORM, 0, 18, 30, 88, 3, 0, 0, 0 },
{ MT_RGOATBW, "Blightfire", "BLF", 7, 321, AI_SUCC, 2, 13, 21, 16, 3, 0, 0, 0 },
{ MT_GARGOYLE, "Nightwing the Cold", "GENERAL", 7, 342, AI_BAT, 1, 18, 26, 76, 3, 0, 0, 0 },
{ MT_GGOATBW, "Gorestone", "GENERAL", 7, 303, AI_GOATBOW, 1, 15, 28, 68, 7, 70, 0, 0 },
{ MT_BMAGMA, "Bronzefist Firestone", "GENERAL", 8, 360, AI_MAGMA, 0, 30, 36, 10, 3, 0, 0, 0 },
{ MT_INCIN, "Wrathfire the Doomed", "WFTD", 8, 270, AI_SKELSD, 2, 20, 30, 14, 3, 0, 0, 0 },
{ MT_NMAGMA, "Firewound the Grim", "BHKA", 8, 303, AI_MAGMA, 0, 18, 22, 10, 3, 0, 0, 0 },
{ MT_MUDMAN, "Baron Sludge", "BSM", 8, 315, AI_SNEAK, 3, 25, 34, 78, 11, 75, 0, 0 },
{ MT_GGOATMC, "Blighthorn Steelmace", "BHSM", 7, 250, AI_RHINO, 0, 20, 28, 4, 11, 45, 0, 0 },
{ MT_RACID, "Chaoshowler", "GENERAL", 8, 240, AI_ACIDUNIQ, 0, 12, 20, 0, 3, 0, 0, 0 },
{ MT_REDDTH, "Doomgrin the Rotting", "GENERAL", 8, 405, AI_STORM, 3, 25, 50, 78, 3, 0, 0, 0 },
{ MT_FLAMLRD, "Madburner", "GENERAL", 9, 270, AI_STORM, 0, 20, 40, 56, 3, 0, 0, 0 },
{ MT_LTCHDMN, "Bonesaw the Litch", "GENERAL", 9, 495, AI_STORM, 2, 30, 55, 78, 3, 0, 0, 0 },
{ MT_MUDRUN, "Breakspine", "GENERAL", 9, 351, AI_RHINO, 0, 25, 34, 2, 3, 0, 0, 0 },
{ MT_REDDTH, "Devilskull Sharpbone", "GENERAL", 9, 444, AI_STORM, 1, 25, 40, 16, 3, 0, 0, 0 },
{ MT_STORM, "Brokenstorm", "GENERAL", 9, 411, AI_STORM, 2, 25, 36, 32, 3, 0, 0, 0 },
{ MT_RSTORM, "Stormbane", "GENERAL", 9, 555, AI_STORM, 3, 30, 30, 32, 3, 0, 0, 0 },
{ MT_TOAD, "Oozedrool", "GENERAL", 9, 483, AI_FAT, 3, 25, 30, 4, 3, 0, 0, 0 },
{ MT_BLOODCLW, "Goldblight of the Flame", "GENERAL", 10, 405, AI_GARG, 0, 15, 35, 24, 11, 80, 0, 0 },
{ MT_OBLORD, "Blackstorm", "GENERAL", 10, 525, AI_RHINO, 3, 20, 40, 40, 11, 90, 0, 0 },
{ MT_RACID, "Plaguewrath", "GENERAL", 10, 450, AI_ACIDUNIQ, 2, 20, 30, 74, 3, 0, 0, 0 },
{ MT_RSTORM, "The Flayer", "GENERAL", 10, 501, AI_STORM, 1, 20, 35, 99, 3, 0, 0, 0 },
{ MT_FROSTC, "Bluehorn", "GENERAL", 11, 477, AI_RHINO, 1, 25, 30, 10, 11, 90, 0, 0 },
{ MT_HELLBURN, "Warpfire Hellspawn", "GENERAL", 11, 525, AI_FIREMAN, 3, 10, 40, 17, 3, 0, 0, 0 },
{ MT_NSNAKE, "Fangspeir", "GENERAL", 11, 444, AI_SKELSD, 1, 15, 32, 80, 3, 0, 0, 0 },
{ MT_UDEDBLRG, "Festerskull", "GENERAL", 11, 600, AI_STORM, 2, 15, 30, 72, 3, 0, 0, 0 },
{ MT_NBLACK, "Lionskull the Bent", "GENERAL", 12, 525, AI_SKELSD, 2, 25, 25, 120, 3, 0, 0, 0 },
{ MT_COUNSLR, "Blacktongue", "GENERAL", 12, 360, AI_COUNSLR, 3, 15, 30, 66, 3, 0, 0, 0 },
{ MT_DEATHW, "Viletouch", "GENERAL", 12, 525, AI_GARG, 3, 20, 40, 96, 3, 0, 0, 0 },
{ MT_RSNAKE, "Viperflame", "GENERAL", 12, 570, AI_SKELSD, 1, 25, 35, 20, 3, 0, 0, 0 },
{ MT_BSNAKE, "Fangskin", "BHKA", 14, 681, AI_SKELSD, 2, 15, 50, 12, 3, 0, 0, 0 },
{ MT_SUCCUBUS, "Witchfire the Unholy", "GENERAL", 12, 444, AI_SUCC, 3, 10, 20, 28, 3, 0, 0, 0 },
{ MT_BALROG, "Blackskull", "BHKA", 13, 750, AI_SKELSD, 3, 25, 40, 12, 3, 0, 0, 0 },
{ MT_UNRAV, "Soulslash", "GENERAL", 12, 450, AI_SKELSD, 0, 25, 25, 72, 3, 0, 0, 0 },
{ MT_VTEXLRD, "Windspawn", "GENERAL", 12, 711, AI_SKELSD, 1, 35, 40, 24, 3, 0, 0, 0 },
{ MT_GSNAKE, "Lord of the Pit", "GENERAL", 13, 762, AI_SKELSD, 2, 25, 42, 66, 3, 0, 0, 0 },
{ MT_RTBLACK, "Rustweaver", "GENERAL", 13, 400, AI_SKELSD, 3, 1, 60, 120, 0, 0, 0, 0 },
{ MT_HOLOWONE, "Howlingire the Shade", "GENERAL", 13, 450, AI_SKELSD, 2, 40, 75, 6, 3, 0, 0, 0 },
{ MT_MAEL, "Doomcloud", "GENERAL", 13, 612, AI_STORM, 1, 1, 60, 34, 0, 0, 0, 0 },
{ MT_PAINMSTR, "Bloodmoon Soulfire", "GENERAL", 13, 684, AI_SKELSD, 1, 15, 40, 14, 3, 0, 0, 0 },
{ MT_SNOWWICH, "Witchmoon", "GENERAL", 13, 310, AI_SUCC, 3, 30, 40, 4, 0, 0, 0, 0 },
{ MT_VTEXLRD, "Gorefeast", "GENERAL", 13, 771, AI_SKELSD, 3, 20, 55, 66, 0, 0, 0, 0 },
{ MT_RTBLACK, "Graywar the Slayer", "GENERAL", 14, 672, AI_SKELSD, 1, 30, 50, 68, 0, 0, 0, 0 },
{ MT_MAGISTR, "Dreadjudge", "GENERAL", 14, 540, AI_COUNSLR, 1, 30, 40, 14, 3, 0, 0, 0 },
{ MT_HLSPWN, "Stareye the Witch", "GENERAL", 14, 726, AI_SUCC, 2, 30, 50, 16, 0, 0, 0, 0 },
{ MT_BTBLACK, "Steelskull the Hunter", "GENERAL", 14, 831, AI_SKELSD, 3, 40, 50, 68, 0, 0, 0, 0 },
{ MT_RBLACK, "Sir Gorash", "GENERAL", 16, 1050, AI_SKELSD, 1, 20, 60, 64, 0, 0, 0, 0 },
{ MT_CABALIST, "The Vizier", "GENERAL", 15, 850, AI_COUNSLR, 2, 25, 40, 16, 3, 0, 0, 0 },
{ MT_REALWEAV, "Zamphir", "GENERAL", 15, 891, AI_SKELSD, 2, 30, 50, 78, 3, 0, 0, 0 },
{ MT_HLSPWN, "Bloodlust", "GENERAL", 15, 825, AI_SUCC, 1, 20, 55, 104, 0, 0, 0, 0 },
{ MT_HLSPWN, "Webwidow", "GENERAL", 16, 774, AI_SUCC, 1, 20, 50, 88, 0, 0, 0, 0 },
{ MT_SOLBRNR, "Fleshdancer", "GENERAL", 16, 999, AI_SUCC, 3, 30, 50, 74, 0, 0, 0, 0 },
{ MT_OBLORD, "Grimspike", "GENERAL", 19, 534, AI_SNEAK, 1, 25, 40, 74, 3, 0, 0, 0 },
{ MT_STORML, "Doomlock", "GENERAL", 28, 534, AI_SNEAK, 1, 35, 55, 78, 3, 0, 0, 0 },
{ -1, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
int MWVel[24][3] =
{
{ 256, 512, 1024 },
{ 128, 256, 512 },
{ 85, 170, 341 },
{ 64, 128, 256 },
{ 51, 102, 204 },
{ 42, 85, 170 },
{ 36, 73, 146 },
{ 32, 64, 128 },
{ 28, 56, 113 },
{ 26, 51, 102 },
{ 23, 46, 93 },
{ 21, 42, 85 },
{ 19, 39, 78 },
{ 18, 36, 73 },
{ 17, 34, 68 },
{ 16, 32, 64 },
{ 15, 30, 60 },
{ 14, 28, 57 },
{ 13, 26, 54 },
{ 12, 25, 51 },
{ 12, 24, 48 },
{ 11, 23, 46 },
{ 11, 22, 44 },
{ 10, 21, 42 }
};
char animletter[7] = "nwahds";
int left[8] = { 7, 0, 1, 2, 3, 4, 5, 6 };
int right[8] = { 1, 2, 3, 4, 5, 6, 7, 0 };
int opposite[8] = { 4, 5, 6, 7, 0, 1, 2, 3 };
int offset_x[8] = { 1, 0, -1, -1, -1, 0, 1, 1 };
int offset_y[8] = { 1, 1, 1, 0, -1, -1, -1, 0 };
/* unused */
int rnd5[4] = { 5, 10, 15, 20 };
int rnd10[4] = { 10, 15, 20, 30 };
int rnd20[4] = { 20, 30, 40, 50 };
int rnd60[4] = { 60, 70, 80, 90 };
//
void (__fastcall *AiProc[])(int i) =
{
&MAI_Zombie,
&MAI_Fat,
&MAI_SkelSd,
&MAI_SkelBow,
&MAI_Scav,
&MAI_Rhino,
&MAI_GoatMc,
&MAI_GoatBow,
&MAI_Fallen,
&MAI_Magma,
&MAI_SkelKing,
&MAI_Bat,
&MAI_Garg,
&MAI_Cleaver,
&MAI_Succ,
&MAI_Sneak,
&MAI_Storm,
&MAI_Fireman,
&MAI_Garbud,
&MAI_Acid,
&MAI_AcidUniq,
&MAI_Golum,
&MAI_Zhar,
&MAI_SnotSpil,
&MAI_Snake,
&MAI_Counselor,
&MAI_Mega,
&MAI_Diablo,
&MAI_Lazurus,
&MAI_Lazhelp,
&MAI_Lachdanan,
&MAI_Warlord
};
struct monster_cpp_init
{
monster_cpp_init()
{
monster_cpp_init_value = monster_inf;
}
} _monster_cpp_init;
// 47F130: using guessed type int monster_inf;
// 64CCE4: using guessed type int monster_cpp_init_value;
void __fastcall InitMonsterTRN(int monst, int special)
{
signed int i; // ecx
char *v5; // eax
int v6; // ebp
unsigned char v7; // al
int v8; // edi
AnimStruct *v9; // ebx
signed int v10; // [esp+8h] [ebp-8h]
int v11; // [esp+Ch] [ebp-4h]
i = 256;
v5 = (char *)Monsters[monst].trans_file;
do
{
if ( *v5 == -1 )
*v5 = 0;
++v5;
--i;
}
while ( i );
v6 = 0;
v11 = (special != 0) + 5;
if ( v11 > 0 )
{
do
{
if ( v6 != 1 || (v7 = Monsters[monst].mtype, v7 < MT_COUNSLR) || v7 > MT_ADVOCATE )
{
v10 = 8;
v8 = 44 * v6 + monst * 328;
v9 = (AnimStruct *)((char *)Monsters[0].Anims + v8 + 4);
do
{
Cl2ApplyTrans(
(char *)v9->CMem,
(char *)Monsters[monst].trans_file,
*(int *)((char *)&Monsters[0].Anims[0].Rate + v8));
v9 = (AnimStruct *)((char *)v9 + 4);
--v10;
}
while ( v10 );
}
++v6;
}
while ( v6 < v11 );
}
}
void __cdecl InitLevelMonsters()
{
int i; // eax
nummtypes = 0;
monstimgtot = 0;
MissileFileFlag = 0;
for(i = 0; i < 16; i++)
Monsters[i].mPlaceFlags = 0;
ClrAllMonsters();
nummonsters = 0;
totalmonsters = 200;
for(i = 0; i < 200; i++)
monstactive[i] = i;
uniquetrans = 0;
}
// 64CCE0: using guessed type int MissileFileFlag;
// 658550: using guessed type int totalmonsters;
// 6599D9: using guessed type int END_Monsters_17;
// 659AE8: using guessed type int monstimgtot;
int __fastcall AddMonsterType(int type, int placeflag)
{
bool done; // eax
int i; // esi
done = 0;
for(i = 0; i < nummtypes; i++)
{
if ( done )
break;
done = type == Monsters[i].mtype;
}
i--;
if ( !done )
{
i = nummtypes++;
Monsters[i].mtype = type;
monstimgtot += monsterdata[type].mType;
InitMonsterGFX(i);
InitMonsterSND(i);
}
Monsters[i].mPlaceFlags |= placeflag;
return i;
}
// 659AE8: using guessed type int monstimgtot;
void __cdecl GetLevelMTypes() /* note-decompile this function again and check */
{
//int v0; // eax
//int v1; // eax
//int v2; // eax
//int v3; // eax
//int v4; // eax
//int v5; // eax
char *v6; // esi
int v7; // edi
int v10; // eax
int v11; // esi
int v12; // edi
char *v13; // ecx
int i; // esi
int v15; // ecx
bool v16; // zf
int v17; // edx
int *v18; // eax
int v19; // esi
int *v20; // esi
int v21; // eax
//int v22; // [esp+8h] [ebp-328h]
int typelist[89]; // [esp+Ch] [ebp-324h]
int skeltypes[111]; // [esp+170h] [ebp-1C0h]
int max; // [esp+32Ch] [ebp-4h]
AddMonsterType(MT_GOLEM, 2);
if ( currlevel == 16 )
{
AddMonsterType(MT_ADVOCATE, 1);
AddMonsterType(MT_RBLACK, 1);
AddMonsterType(MT_DIABLO, 2);
}
else if ( setlevel )
{
if ( setlvlnum == SL_SKELKING )
AddMonsterType(MT_SKING, 4);
}
else
{
if ( QuestStatus(6) )
AddMonsterType(MT_CLEAVER, 2);
if ( QuestStatus(2) )
AddMonsterType((char)UniqMonst[0].mtype, 4);
if ( QuestStatus(3) )
AddMonsterType((char)UniqMonst[2].mtype, 4);
if ( QuestStatus(7) )
AddMonsterType((char)UniqMonst[3].mtype, 4);
if ( QuestStatus(4) )
AddMonsterType((char)UniqMonst[7].mtype, 4);
if ( QuestStatus(11) )
AddMonsterType((char)UniqMonst[8].mtype, 4);
if ( gbMaxPlayers != 1 && currlevel == quests[12]._qlevel )
{
AddMonsterType(MT_SKING, 4);
max = 0;
v6 = &monsterdata[8].mMaxDLvl;
v7 = 8;
do
{
if ( IsSkel(v7) )
{
if ( currlevel >= 15 * (char)*(v6 - 1) / 30 + 1
&& currlevel <= 15 * (char)*v6 / 30 + 1
&& MonstAvailTbl[v7] & 3 )
{
skeltypes[max++] = v7;
}
}
v6 += 128;
++v7;
}
while ( (signed int)v6 <= (signed int)&monsterdata[27].mMaxDLvl );
v10 = random(88, max);
AddMonsterType(skeltypes[v10], 1);
}
v11 = currlevel;
v12 = 0;
v13 = &monsterdata[0].mMaxDLvl;
max = 0;
do
{
if ( v11 >= 15 * (char)*(v13 - 1) / 30 + 1 && v11 <= 15 * (char)*v13 / 30 + 1 && MonstAvailTbl[max] & 3 )
typelist[v12++] = max;
++max;
v13 += 128;
}
while ( (signed int)v13 < (signed int)&monsterdata[111].mMaxDLvl );
if ( monstdebug )
{
for (i = 0; i < debugmonsttypes; i++)
AddMonsterType(DebugMonsters[i], 1);
}
else
{
while ( v12 > 0 )
{
if ( nummtypes >= 16 || monstimgtot >= 4000 )
break;
v15 = 0;
v16 = v12 == 0;
if ( v12 > 0 )
{
v17 = 4000 - monstimgtot;
do
{
v18 = &typelist[v15];
if ( monsterdata[LOBYTE(*v18)].mType <= v17 )
{
++v15;
}
else
{
v19 = typelist[v12-- - 1]; //v19 = *(&v22 + v12--); /* fix and check */
*v18 = v19;
}
}
while ( v15 < v12 );
v16 = v12 == 0;
}
if ( !v16 )
{
v20 = &typelist[random(88, v12)];
AddMonsterType(LOBYTE(*v20), 1);
v21 = typelist[v12-- - 1]; // v21 = *(&v22 + v12--);
*v20 = v21;
}
}
}
}
}
// 525730: using guessed type int monstdebug;
// 52573C: using guessed type int debugmonsttypes;
// 5CCB10: using guessed type char setlvlnum;
// 5CF31D: using guessed type char setlevel;
// 659AE8: using guessed type int monstimgtot;
// 679660: using guessed type char gbMaxPlayers;
// 43114F: using guessed type int var_1C0[111];
// 43114F: using guessed type int var_324[89];
void __fastcall InitMonsterGFX(int monst)
{
int v1; // esi
int v2; // ebx
int v3; // ebx
int *v4; // edi
int *v5; // eax
char v6; // cl
unsigned char *v7; // eax
char v8; // cl
int *v9; // ecx
int v10; // edx
int v11; // ecx
int v12; // ecx
bool v13; // zf
int v14; // ecx
void **v15; // esi
unsigned char *v16; // eax
int v17; // edx
int v18; // ecx
void *v19; // ecx
//int v20; // ecx
//int v21; // ecx
//int v22; // ecx
//int v23; // ecx
//int v24; // ecx
//int v25; // ecx
char strBuff[256]; // [esp+Ch] [ebp-114h]
int mon_id; // [esp+10Ch] [ebp-14h]
int *v28; // [esp+110h] [ebp-10h]
int v29; // [esp+114h] [ebp-Ch]
int *v30; // [esp+118h] [ebp-8h]
int v31; // [esp+11Ch] [ebp-4h]
v29 = 0;
mon_id = monst;
v1 = monst;
v2 = (unsigned char)Monsters[monst].mtype;
v31 = v2;
v3 = v2 << 7;
v4 = Monsters[monst].Anims[0].Frames;
v5 = (int *)((char *)monsterdata[0].Frames + v3);
v30 = Monsters[monst].Anims[0].Frames;
v28 = (int *)((char *)monsterdata[0].Frames + v3);
do
{
v6 = animletter[v29];
if ( (v6 != 's' || *(int *)((char *)&monsterdata[0].has_special + v3)) && *v5 > 0 )
{
sprintf(strBuff, *(const char **)((char *)&monsterdata[0].GraphicType + v3), v6);
v7 = LoadFileInMem(strBuff, 0);
*(v4 - 1) = (int)v7;
if ( Monsters[v1].mtype != MT_GOLEM || (v8 = animletter[v29], v8 != 's') && v8 != 'd' )
{
v30 = 0;
v9 = v4;
do
{
v10 = (int)&v7[*(_DWORD *)&v7[4 * (_DWORD)v30]];
v30 = (int *)((char *)v30 + 1);
*v9 = v10;
++v9;
}
while ( (signed int)v30 < 8 );
}
else
{
memset32(v4, (int)v7, 8u);
v4 = v30;
}
v5 = v28;
}
v11 = *v5;
++v29;
v4[8] = v11;
v4[9] = v5[6];
++v5;
v4 += 11;
v28 = v5;
v30 = v4;
}
while ( v29 < 6 );
Monsters[v1].MData = (MonsterData *)((char *)monsterdata + v3);
v12 = *(int *)((char *)&monsterdata[0].flags + v3);
Monsters[v1].flags_1 = v12;
Monsters[v1].flags_2 = (v12 - 64) >> 1;
Monsters[v1].mMinHP = *((_BYTE *)&monsterdata[0].mMinHP + v3);
v13 = *(int *)((char *)&monsterdata[0].has_trans + v3) == 0;
Monsters[v1].mMaxHP = *((_BYTE *)&monsterdata[0].mMaxHP + v3);
v14 = *(int *)((char *)&monsterdata[0].has_special + v3);
Monsters[v1].has_special = v14;
Monsters[v1].mAFNum = *(&monsterdata[0].mAFNum + v3);
if ( !v13 )
{
v15 = &Monsters[v1].trans_file;
v16 = LoadFileInMem(*(char **)((char *)&monsterdata[0].TransFile + v3), 0);
v17 = *(int *)((char *)&monsterdata[0].has_special + v3);
v18 = mon_id;
*v15 = v16;
InitMonsterTRN(v18, v17);
v19 = *v15;
*v15 = 0;
mem_free_dbg(v19);
}
if ( v31 >= MT_NMAGMA && v31 <= MT_WMAGMA && !(MissileFileFlag & 1) )
{
MissileFileFlag |= 1u;
LoadMissileGFX(MFILE_MAGBALL);
}
if ( v31 >= MT_STORM && v31 <= MT_MAEL && !(MissileFileFlag & 2) )
{
MissileFileFlag |= 2u;
LoadMissileGFX(MFILE_THINLGHT);
}
if ( v31 == MT_SUCCUBUS )
{
if ( MissileFileFlag & 4 )
return;
MissileFileFlag |= 4u;
LoadMissileGFX(MFILE_FLARE);
LoadMissileGFX(MFILE_FLAREEXP);
}
if ( v31 == MT_SNOWWICH )
{
if ( MissileFileFlag & 0x20 )
return;
MissileFileFlag |= 0x20u;
LoadMissileGFX(MFILE_SCUBMISB);
LoadMissileGFX(MFILE_SCBSEXPB);
}
if ( v31 == MT_HLSPWN )
{
if ( MissileFileFlag & 0x40 )
return;
MissileFileFlag |= 0x40u;
LoadMissileGFX(MFILE_SCUBMISD);
LoadMissileGFX(MFILE_SCBSEXPD);
}
if ( v31 == MT_SOLBRNR )
{
if ( (MissileFileFlag & 0x80u) != 0 )
return;
MissileFileFlag |= 0x80;
LoadMissileGFX(MFILE_SCUBMISC);
LoadMissileGFX(MFILE_SCBSEXPC);
}
if ( v31 >= MT_INCIN && v31 <= MT_HELLBURN && !(MissileFileFlag & 8) )
{
MissileFileFlag |= 8u;
LoadMissileGFX(MFILE_KRULL);
}
if ( v31 >= MT_NACID && v31 <= MT_XACID && !(MissileFileFlag & 0x10) )
{
MissileFileFlag |= 0x10u;
LoadMissileGFX(MFILE_ACIDBF);
LoadMissileGFX(MFILE_ACIDSPLA);
LoadMissileGFX(MFILE_ACIDPUD);
}
if ( v31 == MT_DIABLO )
{
LoadMissileGFX(MFILE_FIREPLAR);
}
}
// 64CCE0: using guessed type int MissileFileFlag;
void __fastcall ClearMVars(int i)
{
monster[i]._mVar1 = 0;
monster[i]._mVar2 = 0;
monster[i]._mVar3 = 0;
monster[i]._mVar4 = 0;
monster[i]._mVar5 = 0;
monster[i]._mVar6 = 0;
monster[i]._mVar7 = 0;
monster[i]._mVar8 = 0;
}
void __fastcall InitMonster(int i, int rd, int mtype, int x, int y)
{
int v5; // ebx
int v6; // esi
CMonster *monst; // edi
MonsterData *v8; // eax
char *v9; // ecx
int v10; // eax
int v11; // eax
//int v12; // ecx
int v13; // eax
int v16; // eax
MonsterData *v17; // eax
int v18; // eax
MonsterData *v19; // eax
short v20; // cx
int v21; // edx
int v22; // edx
int v24; // ecx
int v25; // ecx
char v26; // dl
int v27; // ecx
char v28; // dl
v5 = rd;
v6 = i;
monster[v6]._mmode = MM_STAND;
monst = &Monsters[mtype];
monster[v6]._mx = x;
monster[v6]._mfutx = x;
monster[v6]._moldx = x;
v8 = monst->MData;
monster[v6]._mdir = rd;
monster[v6]._my = y;
monster[v6]._mfuty = y;
monster[v6]._moldy = y;
monster[v6]._mMTidx = mtype;
v9 = v8->mName;
monster[v6].mName = v9;
monster[v6].MType = monst;
monster[v6].MData = v8;
monster[v6]._mAFNum = monst->Anims[0].Frames[rd];
v10 = monst->Anims[0].Delay;
monster[v6]._mAnimDelay = v10;
monster[v6]._mAnimCnt = random(88, v10 - 1);
v11 = monst->Anims[0].Rate;
monster[v6]._mAnimLen = v11;
v13 = random(88, v11 - 1);
monster[v6]._mAnimFrame = v13 + 1;
if ( monst->mtype == MT_DIABLO )
v16 = random(88, 1) + 1666;
else
v16 = monst->mMinHP + random(88, monst->mMaxHP - monst->mMinHP + 1);
monster[v6]._mmaxhp = v16 << 6;
if ( gbMaxPlayers == 1 )
{
monster[v6]._mmaxhp >>= 1;
if ( monster[v6]._mmaxhp < 64 )
monster[v6]._mmaxhp = 64;
}
monster[v6]._mhitpoints = monster[v6]._mmaxhp;
v17 = monst->MData;
monster[v6]._mAi = v17->mAi;
monster[v6]._mint = v17->mInt;
_LOBYTE(monster[v6]._pathcount) = 0;
monster[v6]._uniqtype = 0;
monster[v6]._msquelch = 0;
_LOBYTE(monster[v6]._mgoal) = 1;
monster[v6]._mgoalvar1 = 0;
monster[v6]._mgoalvar2 = 0;
monster[v6]._mgoalvar3 = 0;
monster[v6].field_18 = 0;
monster[v6]._mDelFlag = 0;
monster[v6]._mRndSeed = GetRndSeed();
v18 = GetRndSeed();
monster[v6].mWhoHit = 0;
monster[v6]._mAISeed = v18;
v19 = monst->MData;
_LOBYTE(monster[v6].mLevel) = v19->mLevel;
monster[v6].mExp = v19->mExp;
monster[v6].mHit = v19->mHit;
monster[v6].mMinDamage = v19->mMinDamage;
monster[v6].mMaxDamage = v19->mMaxDamage;
monster[v6].mHit2 = v19->mHit2;
monster[v6].mMinDamage2 = v19->mMinDamage2;
monster[v6].mMaxDamage2 = v19->mMaxDamage2;
monster[v6].mArmorClass = v19->mArmorClass;
v20 = v19->mMagicRes;
monster[v6].leader = 0;
monster[v6].leaderflag = 0;
_LOWORD(monster[v6].mMagicRes) = v20;
v21 = v19->mFlags;
monster[v6].mtalkmsg = 0;
monster[v6]._mFlags = v21;
if ( monster[v6]._mAi == AI_GARG )
{
v22 = monst->Anims[5].Frames[v5];
monster[v6]._mFlags |= 4u;
monster[v6]._mAFNum = v22;
monster[v6]._mAnimFrame = 1;
monster[v6]._mmode = MM_SATTACK;
}
if ( gnDifficulty == DIFF_NIGHTMARE )
{
v24 = monster[v6]._mmaxhp;
_LOBYTE(monster[v6].mLevel) += 15;
monster[v6].mHit += 85;
monster[v6].mHit2 += 85;
v25 = 3 * v24 + 64;
monster[v6]._mmaxhp = v25;
monster[v6]._mhitpoints = v25;
monster[v6].mExp = 2 * (monster[v6].mExp + 1000);
monster[v6].mMinDamage = 2 * (monster[v6].mMinDamage + 2);
monster[v6].mMaxDamage = 2 * (monster[v6].mMaxDamage + 2);
monster[v6].mMinDamage2 = 2 * (monster[v6].mMinDamage2 + 2);
_LOBYTE(v25) = 2 * (monster[v6].mMaxDamage2 + 2);
monster[v6].mArmorClass += 50;
monster[v6].mMaxDamage2 = v25;
}
if ( gnDifficulty == DIFF_HELL )
{
v26 = 4 * monster[v6].mMinDamage;
v27 = 4 * monster[v6]._mmaxhp + 192;
_LOBYTE(monster[v6].mLevel) += 30;
monster[v6]._mmaxhp = v27;
monster[v6]._mhitpoints = v27;
_LOWORD(v27) = monster[v6].mExp;
monster[v6].mHit += 120;
monster[v6].mHit2 += 120;
monster[v6].mExp = 4 * (v27 + 1000);
monster[v6].mMinDamage = v26 + 6;
monster[v6].mMaxDamage = 4 * monster[v6].mMaxDamage + 6;
monster[v6].mMinDamage2 = 4 * monster[v6].mMinDamage2 + 6;
v28 = 4 * monster[v6].mMaxDamage2 + 6;
monster[v6].mArmorClass += 80;
monster[v6].mMaxDamage2 = v28;
_LOWORD(monster[v6].mMagicRes) = v19->mMagicRes2;
}
}
// 679660: using guessed type char gbMaxPlayers;
void __cdecl ClrAllMonsters()
{
int i; // edi
int v6; // eax
for(i = 0; i < 200; i++)
{
ClearMVars(i);
monster[i].mName = "Invalid Monster";
monster[i]._mgoal = 0;
monster[i]._mmode = 0;
monster[i]._mVar1 = 0;
monster[i]._mVar2 = 0;
monster[i]._mx = 0;
monster[i]._my = 0;
monster[i]._mfutx = 0;
monster[i]._mfuty = 0;
monster[i]._moldx = 0;
monster[i]._moldy = 0;
monster[i]._mdir = random(89, 8);
monster[i]._mxvel = 0;
monster[i]._myvel = 0;
monster[i]._mAFNum = 0;
monster[i]._mAnimDelay = 0;
monster[i]._mAnimCnt = 0;
monster[i]._mAnimLen = 0;
monster[i]._mAnimFrame = 0;
monster[i]._mFlags = 0;
monster[i]._mDelFlag = 0;
v6 = random(89, gbActivePlayers);
monster[i]._menemy = v6;
monster[i]._menemyx = plr[v6]._px;
monster[i]._menemyy = plr[v6]._py;
}
}
// 67862C: using guessed type char gbActivePlayers;
bool __fastcall MonstPlace(int xp, int yp)
{
if ( xp < 0 || xp >= 112
|| yp < 0 || yp >= 112
|| dMonster[xp][yp]
|| dPlayer[xp][yp]
|| dFlags[xp][yp] & 2
|| dFlags[xp][yp] & 8 )
{
return 0;
}
else
{
return SolidLoc(xp, yp) == 0;
}
}
void __fastcall PlaceMonster(int i, int mtype, int x, int y)
{
dMonster[x][y] = i + 1;
InitMonster(i, random(90, 8), mtype, x, y);
}
void __fastcall PlaceUniqueMonst(int uniqindex, int miniontype, int unpackfilesize)
{
MonsterStruct *v3; // esi
CMonster *v4; // ecx
int v5; // edx
int v6; // eax
int v7; // ecx
int v8; // edi
int v9; // eax
int v10; // ebx
int v11; // eax
int i; // edx
int v13; // edx
BOOL v14; // edx
int (*v15)[112]; // ecx
int (*v16)[112]; // eax
int v17; // edi