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drlg_l2.cpp
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3372 lines (3297 loc) · 73.3 KB
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//HEADER_GOES_HERE
#include "../types.h"
int nSx1;
int nSx2; // weak
int nSy1;
int nSy2; // weak
int nRoomCnt;
char predungeon[40][40];
ROOMNODE RoomList[81];
HALLNODE *pHallList;
int Area_Min = 2; // weak
int Room_Max = 10; // weak
int Room_Min = 4; // weak
int Dir_Xadd[5] = { 0, 0, 1, 0, -1 };
int Dir_Yadd[5] = { 0, -1, 0, 1, 0 };
ShadowStruct SPATSL2[2] = { { 6u, 3u, 0u, 3u, 48u, 0u, 50u }, { 9u, 3u, 0u, 3u, 48u, 0u, 50u } };
//short word_48489A = 0; // weak
unsigned char BTYPESL2[161] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 17, 18, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
unsigned char BSTYPESL2[161] = { 0, 1, 2, 3, 0, 0, 6, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 1, 6, 2, 2, 2, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
unsigned char VARCH1[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 7, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH2[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 8, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH3[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 6, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH4[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 9, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH5[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 14, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH6[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 13, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH7[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 16, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH8[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 15, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH9[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 7, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH10[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 8, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH11[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 6, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH12[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 9, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH13[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 14, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH14[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 13, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH15[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 16, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH16[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 15, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH17[] = { 2, 3, 2, 7, 3, 4, 0, 7, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH18[] = { 2, 3, 2, 7, 3, 4, 0, 8, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH19[] = { 2, 3, 2, 7, 3, 4, 0, 6, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH20[] = { 2, 3, 2, 7, 3, 4, 0, 9, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH21[] = { 2, 3, 2, 7, 3, 4, 0, 14, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH22[] = { 2, 3, 2, 7, 3, 4, 0, 13, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH23[] = { 2, 3, 2, 7, 3, 4, 0, 16, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH24[] = { 2, 3, 2, 7, 3, 4, 0, 15, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH25[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 7, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH26[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 8, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH27[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 6, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH28[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 9, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH29[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 14, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH30[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 13, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH31[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 16, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH32[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 15, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH33[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 7, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH34[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 8, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH35[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 6, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH36[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 9, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH37[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 14, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH38[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 13, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH39[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 16, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH40[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 15, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char HARCH1[] = { 3, 2, 3, 3, 0, 2, 5, 9, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH2[] = { 3, 2, 3, 3, 0, 2, 5, 6, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH3[] = { 3, 2, 3, 3, 0, 2, 5, 8, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH4[] = { 3, 2, 3, 3, 0, 2, 5, 7, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH5[] = { 3, 2, 3, 3, 0, 2, 5, 15, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH6[] = { 3, 2, 3, 3, 0, 2, 5, 16, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH7[] = { 3, 2, 3, 3, 0, 2, 5, 13, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH8[] = { 3, 2, 3, 3, 0, 2, 5, 14, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH9[] = { 3, 2, 3, 3, 0, 8, 5, 9, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH10[] = { 3, 2, 3, 3, 0, 8, 5, 6, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH11[] = { 3, 2, 3, 3, 0, 8, 5, 8, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH12[] = { 3, 2, 3, 3, 0, 8, 5, 7, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH13[] = { 3, 2, 3, 3, 0, 8, 5, 15, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH14[] = { 3, 2, 3, 3, 0, 8, 5, 16, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH15[] = { 3, 2, 3, 3, 0, 8, 5, 13, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH16[] = { 3, 2, 3, 3, 0, 8, 5, 14, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH17[] = { 3, 2, 1, 3, 0, 8, 5, 9, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH18[] = { 3, 2, 1, 3, 0, 8, 5, 6, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH19[] = { 3, 2, 1, 3, 0, 8, 5, 8, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH20[] = { 3, 2, 1, 3, 0, 8, 5, 7, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH21[] = { 3, 2, 1, 3, 0, 8, 5, 15, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH22[] = { 3, 2, 1, 3, 0, 8, 5, 16, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH23[] = { 3, 2, 1, 3, 0, 8, 5, 13, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH24[] = { 3, 2, 1, 3, 0, 8, 5, 14, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH25[] = { 3, 2, 3, 3, 0, 5, 2, 9, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH26[] = { 3, 2, 3, 3, 0, 5, 2, 6, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH27[] = { 3, 2, 3, 3, 0, 5, 2, 8, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH28[] = { 3, 2, 3, 3, 0, 5, 2, 7, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH29[] = { 3, 2, 3, 3, 0, 5, 2, 15, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH30[] = { 3, 2, 3, 3, 0, 5, 2, 16, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH31[] = { 3, 2, 3, 3, 0, 5, 2, 13, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH32[] = { 3, 2, 3, 3, 0, 5, 2, 14, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH33[] = { 3, 2, 1, 3, 0, 9, 5, 9, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH34[] = { 3, 2, 1, 3, 0, 9, 5, 6, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH35[] = { 3, 2, 1, 3, 0, 9, 5, 8, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH36[] = { 3, 2, 1, 3, 0, 9, 5, 7, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH37[] = { 3, 2, 1, 3, 0, 9, 5, 15, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH38[] = { 3, 2, 1, 3, 0, 9, 5, 16, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH39[] = { 3, 2, 1, 3, 0, 9, 5, 13, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH40[] = { 3, 2, 1, 3, 0, 9, 5, 14, 140, 46, 0, 40, 45, 0 };
unsigned char USTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 72, 77, 0, 0, 76, 0, 0, 0, 0, 0, 0 };
unsigned char DSTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 48, 71, 0, 0, 50, 78, 0, 0, 0, 0, 0 };
unsigned char WARPSTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 158, 160, 0, 0, 159, 0, 0, 0, 0, 0, 0 };
unsigned char CRUSHCOL[] = { 3, 3, 3, 1, 3, 2, 6, 3, 3, 3, 3, 0, 0, 0, 0, 83, 0, 0, 0, 0 };
unsigned char BIG1[] = { 2, 2, 3, 3, 3, 3, 113, 0, 112, 0 };
unsigned char BIG2[] = { 2, 2, 3, 3, 3, 3, 114, 115, 0, 0 };
unsigned char BIG3[] = { 1, 2, 1, 1, 117, 116 };
unsigned char BIG4[] = { 2, 1, 2, 2, 118, 119 };
unsigned char BIG5[] = { 2, 2, 3, 3, 3, 3, 120, 122, 121, 123 };
unsigned char BIG6[] = { 1, 2, 1, 1, 125, 124 };
unsigned char BIG7[] = { 2, 1, 2, 2, 126, 127 };
unsigned char BIG8[] = { 2, 2, 3, 3, 3, 3, 128, 130, 129, 131 };
unsigned char BIG9[] = { 2, 2, 1, 3, 1, 3, 133, 135, 132, 134 };
unsigned char BIG10[] = { 2, 2, 2, 2, 3, 3, 136, 137, 3, 3 };
unsigned char RUINS1[] = { 1, 1, 1, 80 };
unsigned char RUINS2[] = { 1, 1, 1, 81 };
unsigned char RUINS3[] = { 1, 1, 1, 82 };
unsigned char RUINS4[] = { 1, 1, 2, 84 };
unsigned char RUINS5[] = { 1, 1, 2, 85 };
unsigned char RUINS6[] = { 1, 1, 2, 86 };
unsigned char RUINS7[] = { 1, 1, 8, 87 };
unsigned char PANCREAS1[] = { 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 108, 0, 0, 0, 0, 0, 0, 0 };
unsigned char PANCREAS2[] = { 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0 };
unsigned char CTRDOOR1[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 9, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR2[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 8, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR3[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 6, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR4[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 7, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR5[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 15, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR6[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 13, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR7[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 16, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR8[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 14, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
int Patterns[100][10] =
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
{ 0, 0, 0, 0, 2, 0, 0, 0, 0, 3 },
{ 0, 7, 0, 0, 1, 0, 0, 5, 0, 2 },
{ 0, 5, 0, 0, 1, 0, 0, 7, 0, 2 },
{ 0, 0, 0, 7, 1, 5, 0, 0, 0, 1 },
{ 0, 0, 0, 5, 1, 7, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 3, 0, 0, 1, 0, 4 },
{ 0, 0, 0, 1, 3, 1, 0, 0, 0, 5 },
{ 0, 6, 0, 6, 1, 0, 0, 0, 0, 6 },
{ 0, 6, 0, 0, 1, 6, 0, 0, 0, 9 },
{ 0, 0, 0, 6, 1, 0, 0, 6, 0, 7 },
{ 0, 0, 0, 0, 1, 6, 0, 6, 0, 8 },
{ 0, 6, 0, 6, 6, 0, 8, 6, 0, 7 },
{ 0, 6, 8, 6, 6, 6, 0, 0, 0, 9 },
{ 0, 6, 0, 0, 6, 6, 0, 6, 8, 8 },
{ 6, 6, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 7, 7, 7, 6, 6, 6, 0, 6, 0, 8 },
{ 6, 6, 2, 6, 6, 6, 0, 6, 0, 8 },
{ 6, 2, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 6, 7, 7, 6, 6, 6, 0, 6, 0, 8 },
{ 4, 4, 6, 6, 6, 6, 2, 6, 2, 8 },
{ 2, 2, 2, 2, 6, 2, 2, 6, 2, 7 },
{ 2, 2, 2, 2, 6, 2, 6, 6, 6, 7 },
{ 2, 2, 6, 2, 6, 6, 2, 2, 6, 9 },
{ 2, 6, 2, 2, 6, 2, 2, 2, 2, 6 },
{ 2, 2, 2, 2, 6, 6, 2, 2, 2, 9 },
{ 2, 2, 2, 6, 6, 2, 2, 2, 2, 6 },
{ 2, 2, 0, 2, 6, 6, 2, 2, 0, 9 },
{ 0, 0, 0, 0, 4, 0, 0, 0, 0, 12 },
{ 0, 1, 0, 0, 1, 4, 0, 1, 0, 10 },
{ 0, 0, 0, 1, 1, 1, 0, 4, 0, 11 },
{ 0, 0, 0, 6, 1, 4, 0, 1, 0, 14 },
{ 0, 6, 0, 1, 1, 0, 0, 4, 0, 16 },
{ 0, 6, 0, 0, 1, 1, 0, 4, 0, 15 },
{ 0, 0, 0, 0, 1, 1, 0, 1, 4, 13 },
{ 8, 8, 8, 8, 1, 1, 0, 1, 1, 13 },
{ 8, 8, 4, 8, 1, 1, 0, 1, 1, 10 },
{ 0, 0, 0, 1, 1, 1, 1, 1, 1, 11 },
{ 1, 1, 1, 1, 1, 1, 2, 2, 8, 2 },
{ 0, 1, 0, 1, 1, 4, 1, 1, 0, 16 },
{ 0, 0, 0, 1, 1, 1, 1, 1, 4, 11 },
{ 1, 1, 4, 1, 1, 1, 0, 2, 2, 2 },
{ 1, 1, 1, 1, 1, 1, 6, 2, 6, 2 },
{ 4, 1, 1, 1, 1, 1, 6, 2, 6, 2 },
{ 2, 2, 2, 1, 1, 1, 4, 1, 1, 11 },
{ 4, 1, 1, 1, 1, 1, 2, 2, 2, 2 },
{ 1, 1, 4, 1, 1, 1, 2, 2, 1, 2 },
{ 4, 1, 1, 1, 1, 1, 1, 2, 2, 2 },
{ 2, 2, 6, 1, 1, 1, 4, 1, 1, 11 },
{ 4, 1, 1, 1, 1, 1, 2, 2, 6, 2 },
{ 1, 2, 2, 1, 1, 1, 4, 1, 1, 11 },
{ 0, 1, 1, 0, 1, 1, 0, 1, 1, 10 },
{ 2, 1, 1, 3, 1, 1, 2, 1, 1, 14 },
{ 1, 1, 0, 1, 1, 2, 1, 1, 0, 1 },
{ 0, 4, 0, 1, 1, 1, 0, 1, 1, 14 },
{ 4, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
{ 0, 1, 0, 4, 1, 1, 0, 1, 1, 15 },
{ 1, 1, 1, 1, 1, 1, 0, 2, 2, 2 },
{ 0, 1, 1, 2, 1, 1, 2, 1, 4, 10 },
{ 2, 1, 1, 1, 1, 1, 0, 4, 0, 16 },
{ 1, 1, 4, 1, 1, 2, 0, 1, 2, 1 },
{ 2, 1, 1, 2, 1, 1, 1, 1, 4, 10 },
{ 1, 1, 2, 1, 1, 2, 4, 1, 8, 1 },
{ 2, 1, 4, 1, 1, 1, 4, 4, 1, 16 },
{ 2, 1, 1, 1, 1, 1, 1, 1, 1, 16 },
{ 1, 1, 2, 1, 1, 1, 1, 1, 1, 15 },
{ 1, 1, 1, 1, 1, 1, 2, 1, 1, 14 },
{ 4, 1, 1, 1, 1, 1, 2, 1, 1, 14 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 2, 8 },
{ 0, 0, 0, 0, 255, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
void __cdecl InitDungeon()
{
signed int v0; // edx
signed int v1; // eax
signed int v2; // ecx
v0 = 0;
do
{
v1 = v0;
v2 = 40;
do
{
dflags[0][v1] = 0;
predungeon[0][v1] = 32;
v1 += 40;
--v2;
}
while ( v2 );
++v0;
}
while ( v0 < 40 );
}
void __cdecl L2LockoutFix()
{
int i; // ecx
int j; // edx
bool doorok; // esi
for(i = 0; i < 40; i++)
{
for(j = 0; j < 40; j++)
{
if ( dungeon[i][j] == 4 && dungeon[i-1][j] != 3 )
dungeon[i][j] = 1;
if ( dungeon[i][j] == 5 && dungeon[i][j-1] != 3 )
dungeon[i][j] = 2;
}
}
for(i = 1; i < 39; i++)
{
for(j = 1; j < 39; j++)
{
if ( dflags[i][j] >= 0 )
{
if ( (dungeon[i][j] == 2 || dungeon[i][j] == 5) && dungeon[i][j-1] == 3 && dungeon[i][j+1] == 3 )
{
doorok = 0;
while ( 1 )
{
if ( dungeon[i][j] != 2 && dungeon[i][j] != 5 )
break;
if ( dungeon[i][j-1] != 3 || dungeon[i][j+1] != 3 )
break;
if ( dungeon[i][j] == 5 )
doorok = 1;
++i;
}
if ( !doorok && dflags[i-1][j] >= 0 ) // dTransVal2[111][40 * i + 80 + j] >= 0 )
dungeon[i-1][j] = 5; // *((_BYTE *)&dMonster[111][10 * i + 102] + j) = 5;
}
}
}
}
for(i = 1; i < 39; i++)
{
for(j = 1; j < 39; j++)
{
if ( dflags[i][j] >= 0 )
{
if ( (dungeon[i][j] == 1 || dungeon[i][j] == 4)
&& dungeon[i-1][j] == 3 // *((_BYTE *)&dMonster[111][i / 4 + 102] + j) == 3
&& dungeon[i+1][j] == 3 )
{
doorok = 0;
while ( 1 )
{
if ( dungeon[i][j] != 1 && dungeon[i][j] != 4 )
break;
if ( dungeon[i-1][j] != 3 || dungeon[i+1][j] != 3 )
break;
if ( dungeon[i][j] == 4 )
doorok = 1;
++j;
}
if ( !doorok && dflags[i][j-1] >= 0 ) // *(_BYTE *)(i + j + 5920151) >= 0 ) /* check */
dungeon[i][j-1] = 4; // *((_BYTE *)&dMonster[111][i / 4 + 111] + j + 3) = 4;
}
}
}
}
}
void __cdecl L2DoorFix()
{
signed int v0; // ecx
char *v1; // eax
signed int v2; // edx
v0 = 1;
do
{
v1 = &dungeon[1][v0];
v2 = 39;
do
{
if ( *v1 == 4 && *(v1 - 1) == 3 )
*v1 = 7;
if ( *v1 == 5 && *(v1 - 40) == 3 )
*v1 = 9;
v1 += 40;
--v2;
}
while ( v2 );
++v0;
}
while ( v0 < 40 );
}
void __fastcall LoadL2Dungeon(char *sFileName, int vx, int vy)
{
char *v3; // esi
unsigned char *v4; // edi
signed int v5; // edx
signed int v6; // eax
signed int v7; // ecx
int v8; // esi
int v9; // eax
int v10; // ebx
int v11; // edi
char *v12; // eax
int v13; // ecx
char v14; // dl
signed int v15; // ecx
_BYTE *v16; // eax
signed int v17; // edx
int v18; // ebx
int (*v19)[112]; // esi
char *v20; // ecx
signed int v21; // edi
int v22; // edx
char v23; // al
int v24; // ecx
int (*v25)[112]; // edi
char *v26; // eax
int (*v27)[112]; // edx
signed int v28; // ebx
int v29; // esi
int v30; // [esp+Ch] [ebp-Ch]
char *ptr; // [esp+10h] [ebp-8h]
int v32; // [esp+14h] [ebp-4h]
int (*v33)[112]; // [esp+14h] [ebp-4h]
v30 = vx;
v3 = sFileName;
InitDungeon();
DRLG_InitTrans();
v4 = LoadFileInMem(v3, 0);
v5 = 0;
ptr = (char *)v4;
do
{
v6 = v5;
v7 = 40;
do
{
dflags[0][v6] = 0;
dungeon[0][v6] = 12;
v6 += 40;
--v7;
}
while ( v7 );
++v5;
}
while ( v5 < 40 );
v8 = *v4;
v9 = (int)(v4 + 2);
v10 = 0;
v11 = v4[2];
v12 = (char *)(v9 + 2);
if ( v11 > 0 )
{
do
{
if ( v8 > 0 )
{
v13 = v10;
v32 = v8;
do
{
v14 = *v12;
if ( *v12 )
{
dflags[0][v13] |= 0x80u;
dungeon[0][v13] = v14;
}
else
{
dungeon[0][v13] = 3;
}
v13 += 40;
v12 += 2;
--v32;
}
while ( v32 );
}
++v10;
}
while ( v10 < v11 );
}
v15 = 0;
do
{
v16 = (unsigned char *)dungeon + v15;
v17 = 40;
do
{
if ( !*v16 )
*v16 = 12;
v16 += 40;
--v17;
}
while ( v17 );
++v15;
}
while ( v15 < 40 );
DRLG_L2Pass3();
DRLG_Init_Globals();
v18 = 0;
v33 = dPiece;
do
{
v19 = v33;
v20 = (char *)dArch + v18;
v21 = 112;
do
{
v22 = (*v19)[0];
v23 = 0;
if ( (*v19)[0] == 541 )
v23 = 5;
if ( v22 == 178 )
v23 = 5;
if ( v22 == 551 )
v23 = 5;
if ( v22 == 542 )
v23 = 6;
if ( v22 == 553 )
v23 = 6;
if ( v22 == 13 )
v23 = 5;
if ( v22 == 17 )
v23 = 6;
*v20 = v23;
++v19;
v20 += 112;
--v21;
}
while ( v21 );
v33 = (int (*)[112])((char *)v33 + 4);
++v18;
}
while ( (signed int)v33 < (signed int)dPiece[1] );
v24 = 0;
v25 = dPiece;
do
{
v26 = &dArch[0][v24 + 2];
v27 = v25;
v28 = 112;
do
{
v29 = (*v27)[0];
if ( (*v27)[0] == 132 )
{
*(v26 - 1) = 2;
*v26 = 1;
}
else if ( v29 == 135 || v29 == 139 )
{
v26[110] = 3;
v26[222] = 4;
}
++v27;
v26 += 112;
--v28;
}
while ( v28 );
v25 = (int (*)[112])((char *)v25 + 4);
++v24;
}
while ( (signed int)v25 < (signed int)dPiece[1] );
ViewX = v30;
ViewY = vy;
SetMapMonsters(ptr, 0, 0);
SetMapObjects(ptr, 0, 0);
mem_free_dbg(ptr);
}
void __cdecl DRLG_L2Pass3()
{
int v0; // eax
int *v1; // edx
int *v2; // eax
signed int v3; // ecx
signed int v4; // ebx
int *v5; // ecx
unsigned char *v6; // edx
unsigned short *v7; // esi
unsigned short v8; // ax
int v9; // eax
int v10; // ST24_4
int v11; // ST20_4
int v12; // ST1C_4
signed int v13; // [esp+Ch] [ebp-1Ch]
int *v14; // [esp+10h] [ebp-18h]
int v15; // [esp+14h] [ebp-14h]
int v16; // [esp+18h] [ebp-10h]
int v17; // [esp+1Ch] [ebp-Ch]
int v18; // [esp+20h] [ebp-8h]
v0 = *((unsigned short *)pMegaTiles + 44) + 1;
v18 = *((unsigned short *)pMegaTiles + 44) + 1;
_LOWORD(v0) = *((_WORD *)pMegaTiles + 45);
v17 = ++v0;
_LOWORD(v0) = *((_WORD *)pMegaTiles + 46);
v16 = ++v0;
_LOWORD(v0) = *((_WORD *)pMegaTiles + 47);
v15 = v0 + 1;
v1 = dPiece[1];
do
{
v2 = v1;
v3 = 56;
do
{
*(v2 - 112) = v18;
*v2 = v17;
*(v2 - 111) = v16;
v2[1] = v15;
v2 += 224;
--v3;
}
while ( v3 );
v1 += 2;
}
while ( (signed int)v1 < (signed int)dPiece[2] );
v4 = 0;
v14 = &dPiece[17][16];
do
{
v5 = v14;
v6 = (unsigned char *)dungeon + v4;
v13 = 40;
do
{
v7 = (unsigned short *)((char *)pMegaTiles + 8 * (*v6 - 1));
v8 = *v7;
++v7;
v9 = v8 + 1;
v10 = v9;
_LOWORD(v9) = *v7;
++v7;
v11 = ++v9;
_LOWORD(v9) = *v7;
v12 = ++v9;
_LOWORD(v9) = v7[1];
v6 += 40;
*(v5 - 112) = v10;
*v5 = v11;
*(v5 - 111) = v12;
v5[1] = v9 + 1;
v5 += 224;
--v13;
}
while ( v13 );
v14 += 2;
++v4;
}
while ( v4 < 40 );
}
void __fastcall LoadPreL2Dungeon(char *sFileName, int vx, int vy)
{
char *v3; // esi
unsigned char *v4; // ebx
signed int v5; // esi
signed int v6; // edx
signed int v7; // eax
int v8; // eax
int v9; // edi
char *v10; // edx
int v11; // esi
char v12; // bl
signed int v13; // eax
_BYTE *v14; // edx
signed int v15; // esi
signed int v16; // eax
signed int v17; // edx
signed int v18; // esi
unsigned char *ptr; // [esp+8h] [ebp-Ch]
int v20; // [esp+Ch] [ebp-8h]
int v21; // [esp+10h] [ebp-4h]
v3 = sFileName;
InitDungeon();
DRLG_InitTrans();
v4 = LoadFileInMem(v3, 0);
v5 = 0;
ptr = v4;
do
{
v6 = v5;
v7 = 40;
do
{
dflags[0][v6] = 0;
dungeon[0][v6] = 12;
v6 += 40;
--v7;
}
while ( v7 );
++v5;
}
while ( v5 < 40 );
v21 = 0;
v8 = v4[2];
v9 = *v4;
v10 = (char *)(v4 + 4);
if ( v8 > 0 )
{
do
{
if ( v9 > 0 )
{
v11 = v21;
v20 = v9;
do
{
v12 = *v10;
if ( *v10 )
{
dflags[0][v11] |= 0x80u;
dungeon[0][v11] = v12;
}
else
{
dungeon[0][v11] = 3;
}
v11 += 40;
v10 += 2;
--v20;
}
while ( v20 );
}
++v21;
}
while ( v21 < v8 );
}
v13 = 0;
do
{
v14 = (unsigned char *)dungeon + v13;
v15 = 40;
do
{
if ( !*v14 )
*v14 = 12;
v14 += 40;
--v15;
}
while ( v15 );
++v13;
}
while ( v13 < 40 );
v16 = 0;
do
{
v17 = v16;
v18 = 40;
do
{
pdungeon[0][v17] = dungeon[0][v17];
v17 += 40;
--v18;
}
while ( v18 );
++v16;
}
while ( v16 < 40 );
mem_free_dbg(ptr);
}
void __fastcall CreateL2Dungeon(int rseed, int entry)
{
int v2; // esi
int v3; // edi
int v4; // ecx
v2 = entry;
v3 = rseed;
if ( gbMaxPlayers == 1 )
{
if ( currlevel == 7 )
{
if ( quests[8]._qactive )
goto LABEL_10;
currlevel = 6;
CreateL2Dungeon(glSeedTbl[6], 4);
currlevel = 7;
}
if ( currlevel == 8 )
{
if ( quests[8]._qactive )
{
v4 = glSeedTbl[7];
currlevel = 7;
}
else
{
v4 = glSeedTbl[6];
currlevel = 6;
}
CreateL2Dungeon(v4, 4);
currlevel = 8;
}
}
LABEL_10:
SetRndSeed(v3);
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
DRLG_InitSetPC();
DRLG_LoadL2SP();
DRLG_L2(v2);
DRLG_L2Pass3();
DRLG_FreeL2SP();
DRLG_InitL2Vals();
DRLG_SetPC();
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
// 679660: using guessed type char gbMaxPlayers;
void __cdecl DRLG_LoadL2SP()
{
char *v1; // ecx
setloadflag_2 = 0;
if ( QuestStatus(8) )
{
v1 = "Levels\\L2Data\\Blind2.DUN";
}
else
{
if ( QuestStatus(9) )
{
v1 = "Levels\\L2Data\\Blood1.DUN";
}
else
{
if ( !QuestStatus(14) )
return;
v1 = "Levels\\L2Data\\Bonestr2.DUN";
}
}
pSetPiece_2 = (char *)LoadFileInMem(v1, 0);
setloadflag_2 = 1;
}
// 5B50D8: using guessed type int setloadflag_2;
void __cdecl DRLG_FreeL2SP()
{
char *v0; // ecx
v0 = pSetPiece_2;
pSetPiece_2 = 0;
mem_free_dbg(v0);
}
void __fastcall DRLG_L2(int entry)
{
int v1; // esi
int v2; // eax
int v3; // eax
int v4; // eax
int v5; // eax
int v6; // eax
int v7; // eax
int v8; // eax
int v9; // eax
signed int v10; // ecx
signed int v11; // eax
signed int v12; // esi
int v13; // [esp+10h] [ebp-4h]
v1 = 0;
v13 = entry;
do
{
nRoomCnt = 0;
InitDungeon();
DRLG_InitTrans();
v2 = CreateDungeon();
if ( !v2 )
continue;
L2TileFix();
if ( setloadflag_2 )
DRLG_L2SetRoom(nSx1, nSy1);
DRLG_L2FloodTVal();
DRLG_L2TransFix();
if ( !v13 )
{
v3 = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 1, 0);
v1 = v3;
if ( !v3 )
goto LABEL_21;
v4 = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 0, 1);
v1 = v4;
if ( !v4 || currlevel != 5 )
goto LABEL_21;
v5 = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 0, 6);
LABEL_20:
v1 = v5;
LABEL_21:
ViewY -= 2;
continue;
}
v6 = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 0, 0);
v1 = v6;
if ( v13 != 1 )
{
if ( !v6 )
goto LABEL_21;
v9 = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 0, 1);
v1 = v9;
if ( !v9 || currlevel != 5 )
goto LABEL_21;
v5 = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 1, 6);
goto LABEL_20;
}
if ( v6 )
{
v7 = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 1, 1);
v1 = v7;
if ( v7 )
{
if ( currlevel == 5 )
{
v8 = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 0, 6);
v1 = v8;
}
}
}
--ViewX;
}
while ( !v1 );
L2LockoutFix();
L2DoorFix();
L2DirtFix();
DRLG_PlaceThemeRooms(6, 10, 3, 0, 0);
DRLG_L2PlaceRndSet(CTRDOOR1, 100);
DRLG_L2PlaceRndSet(CTRDOOR2, 100);
DRLG_L2PlaceRndSet(CTRDOOR3, 100);
DRLG_L2PlaceRndSet(CTRDOOR4, 100);
DRLG_L2PlaceRndSet(CTRDOOR5, 100);
DRLG_L2PlaceRndSet(CTRDOOR6, 100);
DRLG_L2PlaceRndSet(CTRDOOR7, 100);
DRLG_L2PlaceRndSet(CTRDOOR8, 100);
DRLG_L2PlaceRndSet(VARCH33, 100);
DRLG_L2PlaceRndSet(VARCH34, 100);
DRLG_L2PlaceRndSet(VARCH35, 100);
DRLG_L2PlaceRndSet(VARCH36, 100);
DRLG_L2PlaceRndSet(VARCH37, 100);
DRLG_L2PlaceRndSet(VARCH38, 100);
DRLG_L2PlaceRndSet(VARCH39, 100);
DRLG_L2PlaceRndSet(VARCH40, 100);
DRLG_L2PlaceRndSet(VARCH1, 100);
DRLG_L2PlaceRndSet(VARCH2, 100);
DRLG_L2PlaceRndSet(VARCH3, 100);
DRLG_L2PlaceRndSet(VARCH4, 100);
DRLG_L2PlaceRndSet(VARCH5, 100);
DRLG_L2PlaceRndSet(VARCH6, 100);
DRLG_L2PlaceRndSet(VARCH7, 100);
DRLG_L2PlaceRndSet(VARCH8, 100);
DRLG_L2PlaceRndSet(VARCH9, 100);
DRLG_L2PlaceRndSet(VARCH10, 100);
DRLG_L2PlaceRndSet(VARCH11, 100);
DRLG_L2PlaceRndSet(VARCH12, 100);
DRLG_L2PlaceRndSet(VARCH13, 100);
DRLG_L2PlaceRndSet(VARCH14, 100);
DRLG_L2PlaceRndSet(VARCH15, 100);
DRLG_L2PlaceRndSet(VARCH16, 100);
DRLG_L2PlaceRndSet(VARCH17, 100);
DRLG_L2PlaceRndSet(VARCH18, 100);
DRLG_L2PlaceRndSet(VARCH19, 100);
DRLG_L2PlaceRndSet(VARCH20, 100);
DRLG_L2PlaceRndSet(VARCH21, 100);
DRLG_L2PlaceRndSet(VARCH22, 100);
DRLG_L2PlaceRndSet(VARCH23, 100);
DRLG_L2PlaceRndSet(VARCH24, 100);
DRLG_L2PlaceRndSet(VARCH25, 100);
DRLG_L2PlaceRndSet(VARCH26, 100);
DRLG_L2PlaceRndSet(VARCH27, 100);
DRLG_L2PlaceRndSet(VARCH28, 100);
DRLG_L2PlaceRndSet(VARCH29, 100);
DRLG_L2PlaceRndSet(VARCH30, 100);
DRLG_L2PlaceRndSet(VARCH31, 100);
DRLG_L2PlaceRndSet(VARCH32, 100);
DRLG_L2PlaceRndSet(HARCH1, 100);
DRLG_L2PlaceRndSet(HARCH2, 100);
DRLG_L2PlaceRndSet(HARCH3, 100);
DRLG_L2PlaceRndSet(HARCH4, 100);
DRLG_L2PlaceRndSet(HARCH5, 100);
DRLG_L2PlaceRndSet(HARCH6, 100);
DRLG_L2PlaceRndSet(HARCH7, 100);
DRLG_L2PlaceRndSet(HARCH8, 100);
DRLG_L2PlaceRndSet(HARCH9, 100);
DRLG_L2PlaceRndSet(HARCH10, 100);
DRLG_L2PlaceRndSet(HARCH11, 100);
DRLG_L2PlaceRndSet(HARCH12, 100);
DRLG_L2PlaceRndSet(HARCH13, 100);
DRLG_L2PlaceRndSet(HARCH14, 100);
DRLG_L2PlaceRndSet(HARCH15, 100);
DRLG_L2PlaceRndSet(HARCH16, 100);
DRLG_L2PlaceRndSet(HARCH17, 100);
DRLG_L2PlaceRndSet(HARCH18, 100);
DRLG_L2PlaceRndSet(HARCH19, 100);
DRLG_L2PlaceRndSet(HARCH20, 100);
DRLG_L2PlaceRndSet(HARCH21, 100);
DRLG_L2PlaceRndSet(HARCH22, 100);
DRLG_L2PlaceRndSet(HARCH23, 100);
DRLG_L2PlaceRndSet(HARCH24, 100);
DRLG_L2PlaceRndSet(HARCH25, 100);
DRLG_L2PlaceRndSet(HARCH26, 100);
DRLG_L2PlaceRndSet(HARCH27, 100);
DRLG_L2PlaceRndSet(HARCH28, 100);
DRLG_L2PlaceRndSet(HARCH29, 100);
DRLG_L2PlaceRndSet(HARCH30, 100);
DRLG_L2PlaceRndSet(HARCH31, 100);
DRLG_L2PlaceRndSet(HARCH32, 100);
DRLG_L2PlaceRndSet(HARCH33, 100);
DRLG_L2PlaceRndSet(HARCH34, 100);
DRLG_L2PlaceRndSet(HARCH35, 100);
DRLG_L2PlaceRndSet(HARCH36, 100);
DRLG_L2PlaceRndSet(HARCH37, 100);
DRLG_L2PlaceRndSet(HARCH38, 100);
DRLG_L2PlaceRndSet(HARCH39, 100);
DRLG_L2PlaceRndSet(HARCH40, 100);
DRLG_L2PlaceRndSet(CRUSHCOL, 99);
DRLG_L2PlaceRndSet(RUINS1, 10);
DRLG_L2PlaceRndSet(RUINS2, 10);
DRLG_L2PlaceRndSet(RUINS3, 10);
DRLG_L2PlaceRndSet(RUINS4, 10);
DRLG_L2PlaceRndSet(RUINS5, 10);
DRLG_L2PlaceRndSet(RUINS6, 10);